Final Fantasy VII: Project Omnislash [Switch Version]

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by MrEffler22, Apr 21, 2019.

  1. badman112

    badman112 GBAtemp Regular

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    Apr 9, 2008
    @MrEffler22

    Yeah i see it also crashes when clouds in junon practicing the special move.

    It might be the remaster music im gonna try it original.
     
  2. megscenic349

    megscenic349 Member

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    Jun 6, 2018
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    Hello, install everything in your site correctly ignoring the firmware version, the game starts but I get a black window shortly after starting to have an error, it is because I am in 6.2 and if or if I have to have 7 or 8.0, thx
     
  3. MrEffler22
    OP

    MrEffler22 Advanced Member

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    @badman112 Yeah I can only speak for the build released being stable and tested, because each part is specially formatted and perfected for the switch. anything extra added will most likely cause crash and project issues. @megscenic349 I’m not sure, depends on your CFW build honestly. Join our discord and I’m sure someone would be happy to assist you with installing it correctly. It’s a simple copy and past method of the tiles folder into your tiles folder. Layeredfs is of course required though for the mod to function and do its thing.
     
  4. arcsy

    arcsy Advanced Member

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    Is the overclocking compatible for SXOS in the final release? I just tried it yesterday but it lagged incredibly bad. I did not put the overclock config though because I thought it was only for Atmosphere/ReinX users but I just want to know if there's a workaround for SXOS users.

    Thanks!
     
  5. thuggothic

    thuggothic GBAtemp Regular

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    No

    It's only for Atmosphere
     
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  6. megscenic349
    This message by megscenic349 has been removed from public view by Quantumcat, Jun 23, 2019, Reason: Non English.
    Jun 12, 2019
  7. Angelus3K
    This message by Angelus3K has been removed from public view by Quantumcat, Jun 23, 2019, Reason: Reply to deleted post.
    Jun 12, 2019
  8. megscenic349

    megscenic349 Member

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    Sorry,Thanks for answering, I mean my if my error is because my console is in 6.2, but the game ignores the goldleaf firmware installation, the game starts and sees the omnislash project right after the error pops up.
     
  9. danfozzy85

    danfozzy85 Member

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    Nov 18, 2018
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    In the sys-clk folder you should have a log.txt file that will tell you if it has changed the clocks. If it's not present then sys-clk isn't running.
     
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  10. budtoka420

    budtoka420 GBAtemp Fan

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    atmosphere isn't that great would rather see this running well on sx os
     
  11. wakabayashy

    wakabayashy GBAtemp Advanced Fan

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  12. RAWRzilla22

    RAWRzilla22 Advanced Member

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  13. wakabayashy

    wakabayashy GBAtemp Advanced Fan

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    ok so sorry, there no overcloking with sx os ^^
     
  14. seanp2500

    seanp2500 GBAtemp Advanced Fan

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    Jun 2, 2010
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    so I noticed if I run the speed rollercoaster in the golden saucer I am kinda stuck there:

    see vid here at 1 hour mark:



    I was told that my mod version out of date. Will try updating but just a heads up.

    THANKS FOR ALL YOUR HARD WORK AND FOR SHARING IT WITH OUR COMMUNITY!
     
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  15. Angelus3K
    This message by Angelus3K has been removed from public view by Quantumcat, Jun 23, 2019, Reason: Offtopic.
    Jun 19, 2019
  16. MrEffler22
    OP

    MrEffler22 Advanced Member

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    @seanp2500 Yes update to the latest version and see if you can replicate the crash. I’ll test it on my end as well and if it presents any problems I’ll look into the issue and see if I can resolve the issue for a future patch. Very good find though my friend and amazing work on the let’s play. I always enjoy sitting back and watching let’s plays of people enjoying the project. Appreciate each and every one of you guys who support and enjoy Project Omnislash.
     
  17. ciaomao

    ciaomao GBAtemp Regular

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    Feb 20, 2014
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    @MrEffler22 Isnt config/sys-clk/ the right place for the config.ini?
     
  18. badman112
    This message by badman112 has been removed from public view by Quantumcat, Jun 23, 2019, Reason: Offtopic.
    Jun 19, 2019
  19. RAWRzilla22

    RAWRzilla22 Advanced Member

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    Whats even more interesting is....we've made absolutely no changes to the roller coaster minigame. Its just the default one that comes with the game lol.
     
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  20. seanp2500

    seanp2500 GBAtemp Advanced Fan

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    word I feel you man. I was scratching my head like um ok now what? lol it's been so many years I don't remember if it just faded out or what originally happened. I tried pressing every button but of course to no avail. Still have not tried the latest release there though. I suppose I could try re dl game check for corrupt data as well. It might not have anything to do with the mod truth be told.
     
  21. RAWRzilla22

    RAWRzilla22 Advanced Member

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    Posted below are 3 different menu options for an optimized build of Omnislash. Each link takes you to a full download of this new version. It includes updated movies and much more stable files, able to run well portable without the need of overclocking. Please try them and let me know of any bugs encountered. Omnislash has been out for nearly 2 weeks now and we have recieved very few bug reports and we're hoping its because we've squashed the grand majority of them! Thanks again and enjoy!
    [​IMG]
    Omnislash Menu: http://bit.ly/OmniMenu2

    [​IMG]
    Default Menu: http://bit.ly/DefaultMenu2

    [​IMG]
    Pixel Menu: http://bit.ly/PixelMenu2
     
    Last edited by RAWRzilla22, Jun 21, 2019
  22. Digi_Ohhh

    Digi_Ohhh Advanced Member

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    Feb 27, 2017
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    Is it enough to just drag & drop over the previous release?
    Also, is there any particular reason why the Pixel Menu weighs much less than the Default one?
     
    Last edited by Digi_Ohhh, Jun 21, 2019
  23. RAWRzilla22

    RAWRzilla22 Advanced Member

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    Oct 30, 2012
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    You can drag and drop if you like but I highly recommend replacing it instead. The file size overall is much reduced.
    As far as pixel menu, I'm not sure what you mean, they're all about 500mb
     
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  24. Digi_Ohhh

    Digi_Ohhh Advanced Member

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    Feb 27, 2017
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    Curious, Pixel Icons weighs 1,06GB whereas Default Icons is 1,86GB (after extracting them ofc)
     
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