Is this an issue solely with luma's l2/clock/l2+clock patching code? or is it in every cfw that enables this setting. Like for example if I was to boot ntr cfw and do it's l2 enable patch on teh running game would I still get the black screen after the initial tutorial? Is this some kind of anti-cfw code ala the psp wherein games would check to see if the cpu/gpu/bus clocks were higher than they needed to detect cfw users?