FFIII - English Translation Patch

Discussion in 'NDS - ROM Hacking and Translations' started by kalimero, Aug 25, 2006.

  1. kalimero
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    kalimero Uncle Rupee

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    Ok i've tried to translate/interpret most of the Menus in FFIII DS (with the help of http://ff3trans.pbwiki.com/ and Shift JIS Kanji Code Table). Word length was limited so i used shortcuts for many words. Actually it's an improved version of zemus hack. I changed and added a lot of his menu translation. Feel free to translate all the items, weapons etc. or even the story [​IMG] (i'm too lazy).

    To apply this patch you need the unpatched Rom released by WRG and a ppf-Patcher from this site. If you're using Windows, you can simply use the Batch Script that comes with the Zip file.

    Have fun until US Release date [​IMG]

    Download: old patch v01

    Update

    Great News. I've been working hard on a new Patch. It has now much better and more menu translations (with longer words). I translated most of the items, weapons, armor and spells too. There is also a small story translation at the beginning, but it's hard to do and ugly and i don't want to continue this.

    Download: old patch v02

    Update

    Ok here is some more translation works for you folks. What's new?

    - Locations
    - Job Classes
    - Job Submenu
    - Mognet menu (most part)
    - more Spells, Items, Character Names
    - maybe half of the Job specific Abilities (I could't find a translation for the rest :'( )

    For the next time i think i will play this game more than translating. I hope it's already playable enough. Don't expect any more patches soon.

    Download: new patch v03
     


  2. Pado

    Pado GBAtemp Regular

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    interesting [​IMG] although I only have problems with the Kanji though [​IMG]

    still thanks though [​IMG] I'll check it out [​IMG]

    edit:

    just tried out the patch, it works fine on my M3 SD. The word length is indeed a problem [​IMG].
     
  3. aaymon_86

    aaymon_86 Member

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    Thanks for the patch, but could u givr me step by step instructions on how to patch the rom cause its not working for me.
     
  4. m_babble

    m_babble The Bad Boy of Good Behavior

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    Hopefully this will keep getting updated considering that wiki page has a lot of the game translated.

    US release date is a ways down the line.
     
  5. Scorpin200

    Scorpin200 Iceman

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    i'll wait for the real thing thanx.
     
  6. SaiZou

    SaiZou GBAtemp Regular

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    um how do i do it?
     
  7. ryuhosuke

    ryuhosuke Advanced Member

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    how do i add the patch?
     
  8. outphase

    outphase Custom title

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  9. tama_mog

    tama_mog Kupo

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    Let's make this easier, read this part of his post. Or do a search on google on using ppf patcher from paradox.
     
  10. Pado

    Pado GBAtemp Regular

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    lol ... it's simple for windows users ...

    1) unzip the patch downloaded from above in a folder
    2) put the unpatched/untouched ff3 rom released by WRG in the same folder
    3) you will have these files in the same folder then
    [​IMG]
    4) then just double click the "Apply_Patch.bat" file and the rom will be patched ...

    SUPAA EASY .. if I may say it ..
     
  11. kalimero
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    kalimero Uncle Rupee

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    Thanks Pado for helping me out.

    This should be easy as hell (easier than supercard rom patching [​IMG] ).
    If ApplyPPF3.exe doesn't work (have you named the rom file correctly?) you could download and try PPF-O-Matic 3.0 (Win).

    [​IMG]
     
  12. dydy

    dydy Banned

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    how to find the patch please? thx:)
     
  13. Pado

    Pado GBAtemp Regular

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    the download link is located in the first post ..... sorry to be rude [​IMG] .. but are you blind :XD: ??

    Kalimero: can you explain how we can translate (modify the game text) ?? [​IMG]
     
  14. Burbruee

    Burbruee GBAtemp Regular

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    Yes. please explain how to make a translation and a patch, I want to help out with spells and stuff if you haven't already. [​IMG]
     
  15. RAneo

    RAneo GBAtemp Regular

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    i got a problem with FFIII

    i got a supercard, and when i select the game
    a black screen with something in japanese written on it appears

    and it hangs there

    u know why? [​IMG]

    [nothing to do with this topic [​IMG]]
     
  16. phantom

    phantom Member

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    Exactly what I was talking about earlier. Great stuff! I'm sure we'll have a decently playable translation of most of the game in no time. I know what I'll be doing tonight. [​IMG]
     
  17. FAST6191

    FAST6191 Techromancer

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    Always good to see translation work on any platform going on, the fact this is on the DS makes it ever sweeter. I have a whole bunch of stuff (including other projects) happening right now but if some others are taking care of the translation I can offer some help in a week or two's time if you would like.

    For anyone who has still not got this patching buisness down NINJA2.0 should also support it (and just about every other patching method on the face of the planet):
    NINJA2.0

    The downside the non command line version requires .NET to run.
     
  18. kalimero
    OP

    kalimero Uncle Rupee

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    Ok let's translate something i still did't in my patch. (save menu)

    First you have to understand the Kanji Table. If you search a word you have to identify the code of each character of the word. Ok we have to identify the code of the japanese word '????1' which we want to translate into 'Slot1' (save menu translation: http://ff3trans.pbwiki.com/Menu%20Details). Browser search (Strg+F) the first character of the word in the table.

    [​IMG]

    The first character in the Table Row has the code '83 4f'. The code of our character is '83 58'. Count hex-wise from left to right: 4f, 50, 51, 52, 53, 54, 55, 56, 57, 58. The Codes for the next three characters are '83 8d', '83 62', '83 67', and 1 is coded '82 50'. Fine, now put this code together and you have '8358838d836283678250'. Now you can open your Rom in any Hex-Editor and search for our Hex-String.

    [​IMG]

    You can see, that single words (or whole sentences if you want to translate dialogs) are usually seperateted from each other with four Zeros ('0000'). Finally you just have to replace this String with the translated one. But it must be the same word length. In our case you can put 5 characters between the two '0000'-Seperators. So "Slot1' will fit. Here is a small Table for the Codes you need (you can also look at the Kanji-Table).

    Code:
    ------------------------
    
    '82--' :
    
    A 60 Â a 81 Â 0 4F
    B 61 Â b 82 Â 1 50
    C 62 Â c 83 Â 2 51
    D 63 Â d 84 Â 3 52
    E 64 Â e 85 Â 4 53
    F 65 Â f 86 Â 5 54
    G 66 Â g 87 Â 6 55
    H 67 Â h 88 Â 7 56
    I 68 Â i 89 Â 8 57
    J 69 Â j 8A Â 9 58
    K 6A Â k 8B
    L 6B Â l 8C
    M 6C Â m 8D
    N 6D Â n 8E
    O 6E Â o 8F
    P 6F Â p 90
    Q 70 Â q 91
    R 71 Â r 92
    S 72 Â s 93
    T 73 Â t 94
    U 74 Â u 95
    V 75 Â v 96
    W 76 Â w 97
    X 77 Â x 98
    Y 78 Â y 99
    Z 79 Â z 9A
    
    space 8140
    
    ------------------------
    'Slot1' is coded: 8272 828c 828f 8294 8250. Replace this String and you're done.
    For creating patches you can download MakePPF3 from here http://www.paradogs.com/pdx_ppf3.htm
     
  19. Burbruee

    Burbruee GBAtemp Regular

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    Great, thanks. I'll give it a try tonight. [​IMG]
     
  20. x_comp

    x_comp GBAtemp Maniac

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    The problem with this way of hacking ROMs is that there's always not enough space for English characters. Someone will have to re-code parts of the game to create enough space as far as I know. However, I don't think anyone will go that far with the game to be officially released in English soon.