FF6 freeze during opera

Discussion in 'GBA - Emulation' started by dkatzin, Jul 24, 2007.

  1. dkatzin

    dkatzin Newbie

    Jul 24, 2007
    United States
    I have a FF6 rom, and I'm playing at the opera scene. The music speed is normal, but the text lags so much that the music ends before I even pick up the flowers. As I move around, the sprites get a little buggy, moving in and out of objects, and then when I walk to the balcony, the game stops.

    I think that the scene is coded so that when Celes stops at the balcony, the game waits for the right spot in the music before continuing. However, the music stopped in my case, causing the game to wait forever. How can I speed up the scene?
  2. dkatzin

    dkatzin Newbie

    Jul 24, 2007
    United States
    And I'm playing on my DS, not a PC
  3. VVoltz

    VVoltz The Pirate Lord

    Nov 6, 2002
    [Dumb ass question erased. Thank you.]

    Edit: What cart are you using?
  4. Cyan

    Cyan GBATemp's lurking knight

    Global Moderator
    Oct 27, 2002
    Engine room, learning
    he said on DS not on emu.

    Which card are you using ?

    Do you use any 'soft reset' patch ?

    With G6 (not lite), the game was slow with soft reset and with some patching method (hardware/software). I don't remember which one.

    Did you try each parameters on/off for your flashing tools ?
  5. senshi

    senshi Newbie

    Nov 4, 2006
    Gambia, The
    i play it on a EFA I 512 mbit card,working perfect!
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