ROM Hack FEFTwiddler - Fire Emblem Fates Save Editor

gamemaster2000

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Heya there,

I might need some help from the more experienced hex editers and users of this tool.
What I want to achieve is having two Kanas S Supported with each other. So at first I booted up this tool and imported a copy of my already existing Male Kana, then I changed the gender value to that of Female Kana so they are pretty much twins in that regard.
Since the Female Kana was imported (or for whatever other reason) the option to edit supports is grayed out, and afaik the tool is smart enough to not allow S Supports where they don’t belong.
The problem is now that family supports (since as far as the game is concerned the two Kanas are exactly the same, ergo have the same parents - which I don’t plan on changing due to growth rates and stuff) don’t seem to be stored in the RawSupport block while hex editing, so I don’t know which values to change to enforce a S Support.

I would be delighted if someone could help me here.
 

Kowalskiy

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Hi everyone!

After all this time, is there any way to edit the VP and BP? (i know i could simply give myself the rewards, it is just faster for "legit" playthroughs).
 
D

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I don’t know if this is the right place to ask, but can anyone tell me how to edit My Room hair colors?
 

YPeled

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Hello! i'm new on romhacking Fire Emblem, someone know if its possible change the principal class of the avatar, but keep the talent? for example, i don't want my avatar being a Nohr Noble, i want her being a Samurai and when she change class she become a mercenary, no nohr noble... someone know if its possible? Thank You!
 

Hyasimp

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I don’t know if this is the right place to ask, but can anyone tell me how to edit My Room hair colors?
You can edit your avatar's hair color by copying the hair color of another unit. For instance if you wanted to get a "blacker" black hair color for your corrin, You can go and copy for instance Kagero's hair color in the corner, it's usually something like "0x58 33 2D", then paste it into your corrin's block. You can only change the hair color of Corrin and Child Units Excluding Shigure.
 

RustyMongoose

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I know official support for this mod (and the game in general) is long dead, but I was wondering about something. Would it be possible to import the new support hex tables from gay fates using the addons folder rather than reading it from save data? Using Luma's patching method all the files are just popped into a folder and loaded on top of the normal game rather than modifying the cia/game directly. I don't know where the new values are stored in the mod, but would that be feasible to make as a plugin for feftwiddler? Not sure if UV structured the mod in a way that makes it at all convenient, but I was curious.
 

HalberdEX

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Hello! I've been doing a FE:Birthright run that's been modified by a lot of another editing software, Paragon, to redesign the majority of the experience. However, the use of Paragon miiiiiiiiight have conflicted with what Twiddler can recognize, giving the error message of "Sequence contains no elements". I was hoping I could get some answers on what exactly I might need to shift around, or if anything at all could still be done.

It doesn't seem like I can upload the save file, but the log is as follows. Sorry if this is counted as spam on the site or something, I'm a bit new to asking things on GBATemp as a whole.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
at FEFTwiddler.Data.ChapterDatabase.GetByID(Chapter chapterId)
at FEFTwiddler.GUI.GameProgress.BattlefieldPanel..ctor(Battlefield battlefield)
at FEFTwiddler.GUI.GameProgress.GameProgressMain.UpdateAvailableBattlefields()
at FEFTwiddler.GUI.GameProgress.GameProgressMain.PopulateControls()
at FEFTwiddler.GUI.GameProgress.GameProgressMain.LoadChapterSave(IChapterSave chapterSave)
at FEFTwiddler.GUI.MainForm.LoadChapterData()
at FEFTwiddler.GUI.MainForm.LoadFile(String path)
at FEFTwiddler.GUI.MainForm.openFileToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
FEFTwiddler
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/lugia/Downloads/Fire%20Emblem%20Hacking/Hacking%20Tools/FEFTwiddler-0.18.1/FEFTwiddler.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

SP21

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All of a sudden every save file I edit with the program cant be loaded by Citra. It worked the first time when I added max resources (cabbage, rubys, etc). Now, every time I try to make changes, even small ones like adding 1 bean or 1 gold, it just shows a black screen and it seems the save file is corrupted. Any idea why this could be the case?
 
Last edited by SP21,

Vahdokah

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Does anyone have the bond unit files for Mint, Ringo, and Naruto? I'd like to be able to use these 3 but i can't find anyone with the files
 

StormEYEchu

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Not sure how likely I am to get a response here but basically I'm just messing around with captured generics. Is it at all possible to change their names? So far I've just experimented by giving them skills and stuff but I was really hoping to be able to change their name. Anyway I can do that with this tool or will I need another tool?
 
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