Homebrew FCEUGX-1UP

PacBunny

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@Tanooki16 Thank you. Much appreciated.

I have a question. I'm not sure if you are taking requests, and I have tried on normal GX ports maintained by dborth but can't create pull requests.

Is it possible add the scale2x and hq2x filters? I noticed snes9xgx has it, but not fceugx.
Is it possible to have a scale2x filter or would it be too taxing on the wii like the hq2x filter? EmGBA has the scale2x filter and it looks great.
 
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SaulFabre

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Update on the first post

The new Digital Prime palette by FBX is beautiful ^^

@DDinghoya I added it, thanks

@PacBunny the hq2x filters are in the project (scanlines), I try to adapt the FCEUX code because with the Snes9x one it doesn't work :/
hi @Tanooki16

Nice to see you connected again, but i have a question:

Are the Wii VC color palettes by @SuperrSonic (Original and Restored) still selectable on FCEUX TX in the latest version of September 1, 2021?

EDIT: Because i recently use your builds of FCEUX TX and Snes9x TX for make these emus "autoboot ROMs" as they were Wii VC channels with forwarders. ;)

Thanks :)
 
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RunningSnakes

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@Tanooki16

Thank you for the update. Replacing Wavebeam palette with Smooth V2 is a good choice, i cannot tell the difference with naked eye. Question regarding PAL composite palette? Is this palette the same as PAL Saturated palette or just similar? It looks great either way but i dont think i have it archived. Could you possibly post a link if it is indeed not the same? Thank you.
 
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PacBunny

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Update on the first post

The new Digital Prime palette by FBX is beautiful ^^

@DDinghoya I added it, thanks

@PacBunny the hq2x filters are in the project (scanlines), I try to adapt the FCEUX code because with the Snes9x one it doesn't work :/
I said Scale2x, if it isn't possible then is there a way to make snes games look better in snes9xgx cus I'm getting sick of using the filtered setting?
 
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RunningSnakes

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This is NES thread. I believe your question has already been answered. Seriously, if you need your games to "look better" , play on your PC. emGBA looks fantastic, at the expense of running games poorly. When you get involved into a Great game, filters and shaders are moot, playability above all. 99% of true gamers want the authentic experience.
 
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umjammercammy

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@Tanooki16 Very nice work, the aesthetic changes are very pleasing and the additional palettes are a welcome addition.
I'm having an issue tho with the Gamecube version where it almost never loads games- selecting a rom immediately freezes the app instead. Do I need to unzip all my roms? I'm using the same rom folder I was previously using with FCEUXGX and I had no issues there.

I've tried multiple SD cards, unplugging and replugging the SDGecko, etc. if I back out of the current folder and then re-enter it it takes me back to the root folder, and then sorta "loops around". I can go back to my rom folder and click it but it spits me back into the root folder again, and if I check the settings afterwards my loading folder is set to a nonsense folder location (like "fceuxtx/roms/S/fceuxtx/roms/S/fceuxtx/roms/S" etc. etc.

I'm having no issues so far with Snes9XTX however.

EDIT: Just tried using unzipped roms, no difference. I'm still getting crashes every time I try to load a rom.
 

SaulFabre

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@Tanooki16 Very nice work, the aesthetic changes are very pleasing and the additional palettes are a welcome addition.
I'm having an issue tho with the Gamecube version where it almost never loads games- selecting a rom immediately freezes the app instead. Do I need to unzip all my roms? I'm using the same rom folder I was previously using with FCEUXGX and I had no issues there.

I've tried multiple SD cards, unplugging and replugging the SDGecko, etc. if I back out of the current folder and then re-enter it it takes me back to the root folder, and then sorta "loops around". I can go back to my rom folder and click it but it spits me back into the root folder again, and if I check the settings afterwards my loading folder is set to a nonsense folder location (like "fceuxtx/roms/S/fceuxtx/roms/S/fceuxtx/roms/S" etc. etc.

I'm having no issues so far with Snes9XTX however.

EDIT: Just tried using unzipped roms, no difference. I'm still getting crashes every time I try to load a rom.
Well, that's an issue.

There's a similar issue reported by someone else on FCEUGX GitHub by @Tantric (but still not solved): https://github.com/dborth/fceugx/issues/446
 

InfiniteBlue

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This looks like a really well managed fork, good stuff @Tanooki16 ! Glad to see it keeping reasonably up to date with the source.

One question, since I use the emulator with my CRT, which palette is ideal in this seutp? FBX has changed the names and the colors so many times over the years that I don't know what is what anymore.
 
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