FCE Ultra GX: What does Sprite Limit Do?

Discussion in 'Wii - Emulation and Homebrew' started by wingzrow, Jan 8, 2011.

Jan 8, 2011
  1. wingzrow

    Member wingzrow GBAtemp Regular

    Oct 14, 2008
    United States
    I notice there's an option to turn it on and off but I have no idea what it's for.
  2. Heran Bago

    Member Heran Bago Where do puyo come from?

    Nov 6, 2005
    Foggy California
    United States
    On a real NES, it can only show a certain number of sprites on the same horizontal line or on screen at a time. These two limits can be seen in Super Mario Bros: If you are on the same Y level as many enemies, all the sprites on this row flicker. When you face bowser and he starts throwing hammers, lots of things on screen flicker. Some games get past the sprite limit by having one 8x8 part of each sprite missing per frame. Also, ever notice the color on the very sides of the screen in Mario Bros. 3 is off?

    If you love this stuff and the authentic experience you want the frame limit to stay on.

    Emulators can pick up on it though and show everything without flickering because modern hardware is way more powerful than the NES. If looks better than the real thing if the limit is turned off. The emulator can emulate faithfully with all the flaws or better.

    Also questions go in askgbatemp.

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