If anyone is still interested, i managed to compile the latest psikyo core for the FBA4PSP emu. AFAIK it was never released as binary. This core runs Striker 1945 and a few other psikyo games, game list is included. You can also see the games emulated here: http://www.system16.com/hardware.php?id=810&page=1#2321 It plays with 1-2 frameskipping, i will also post version with disable caching to gain a few more FPS. Any active PSP emu developer, feel free to help. https://transfer.sh/iu1av/psikyocorecached.zip
Here is the eboot.pbp with caching disabled, it means it has better FPS, you can use 0-1 frameskipping with Strikers 1945 and Gunbird. I havent tested but this probably only works on slims though. Use the cached version if you have fat. https://transfer.sh/9nKtP/psikyocorenocache.zip
Github: https://github.com/rereprep/FBA4PSPmod/tree/no-cache forked from the latest compilable revision (r49) here: https://sourceforge.net/p/fba4psp/code/HEAD/tree/
I can compile no cache (faster) versions of other cores too if someone has still interest in FBA4PSP. Who knows maybe with some help, adding new cores or improving the speed of existing cores is possible.
P.S. Use Strikers 1945 (Japan, unprotected)
Here is the eboot.pbp with caching disabled, it means it has better FPS, you can use 0-1 frameskipping with Strikers 1945 and Gunbird. I havent tested but this probably only works on slims though. Use the cached version if you have fat. https://transfer.sh/9nKtP/psikyocorenocache.zip
Github: https://github.com/rereprep/FBA4PSPmod/tree/no-cache forked from the latest compilable revision (r49) here: https://sourceforge.net/p/fba4psp/code/HEAD/tree/
I can compile no cache (faster) versions of other cores too if someone has still interest in FBA4PSP. Who knows maybe with some help, adding new cores or improving the speed of existing cores is possible.
P.S. Use Strikers 1945 (Japan, unprotected)
Last edited by reprep,