I can’t believe this hasn’t been brought up anywhere on the internet yet.
I was just playing Link’s Awakening DX on my EZ Flash Omega Definitive Edition flashcart. I beat the first mini boss, and almost sh*t my pants. My GBA vibrated. Took me a second to remember that this flashcart has a rumble feature built in for games like Drill Dozer, but I thought… can’t be. I saved and restarted the game a few times to keep beating this boss, and can now confirm that my EZ Flash vibrates every time this boss dies.
(For reference, it’s the Moblin in that first cave when entering Tal Tal Heights).
How is this possible for a GBC game, which originally had no native rumble, running through an emulator, on a GBA flash cart? Has anyone else experienced this with other games on the EZ ODE?
UPDATE - I have completed the game, and no other instances of rumble occurred.
I was just playing Link’s Awakening DX on my EZ Flash Omega Definitive Edition flashcart. I beat the first mini boss, and almost sh*t my pants. My GBA vibrated. Took me a second to remember that this flashcart has a rumble feature built in for games like Drill Dozer, but I thought… can’t be. I saved and restarted the game a few times to keep beating this boss, and can now confirm that my EZ Flash vibrates every time this boss dies.
(For reference, it’s the Moblin in that first cave when entering Tal Tal Heights).
How is this possible for a GBC game, which originally had no native rumble, running through an emulator, on a GBA flash cart? Has anyone else experienced this with other games on the EZ ODE?
UPDATE - I have completed the game, and no other instances of rumble occurred.
Last edited by NewHobbyWhoDis,