extract/convert Mario Galaxy Sounds/Music ?

Discussion in 'Wii - Hacking' started by Alimdoener, Mar 4, 2009.

Mar 4, 2009
  1. Alimdoener

    Newcomer Alimdoener Newbie

    Mar 3, 2009
    United States
    - music converted to *.wav-Files

    As already stated in 2 other threads, I want to extract/convert the Mario Galaxy sounds and music, but I'm running into problems with all the different file-formats :/
    Here's my current progress.

    1. extracted the game-partition of the PAL ISO with WiiScrubber
    The unpacked folder structure looks like this:
    • AllTargetAddressMap
    • AllTargetModuleData
    • AudioRes
    • EuDutch
    • EuEnglish
    • *3 other languages*
    • HomeButton2
    • LayoutData
    • MapPartsData
    • ModuleData
    • MovieData
    • ObjectData
    It's obvious that the folder AudioRes might be what I'm looking for.
    It's size is around 700MB.
    That one's structure looks like this:
    • Info
      contains 3 *.arc files (JaiChord.arc, JaiMe.arc, JaiRemixSeq.arc)
      JaiChord.arc gives a lot of files likes this: smg_astrodome03_midi.cit
      These midi-files are stripped down versions of the streamed audio soundtrack which are for synching sound-effects and music, so they can be ignored

      JaiMe.arc gives 2 files (defaultme.bme, metable.bmt)
      no clue what it's for
      JaiRemixSeq gives 1 file (defaultremixseq.brs)
      no clue what it's for
      contains 1 *.arc file
      extracts to 105 *.rarc-Files
      can't extract those becuase rarcdump hangs up
      contains 1 *.arc file
      can't extract that one, the console just looks like that:
      C:\>yaz0dec SpkRes.arc
      input file size: 0x36AE0
    • Stream
      contains 75 *.ast files
      extracted them with vgmstream
      Contains all in-game music files, worth 1,34GB of *.wav-Files

      contains 50 *.aw files
      They look like that: B00mahit_0.aw[*]SMR.szs
      decompressed to 1 rarc file
      can't decompress this one further
      Command-Line output looks like that:
      C:\>rarcdump SMR.rarc
    So we have 3 file formats *.cit, *.aw, *.ast but no clue how to playback or convert them.
    Any hints would help!
  2. ddp127

    Member ddp127 GBAtemp Fan

    Jan 14, 2009
    sorry, i dont know much about that, but i just want to support your project

    keep up the good work [​IMG]
  3. SanGor

    Member SanGor Witchhunter

    Aug 21, 2008
    United States
    first step should be to look INTO the files for magicbytes not for the file extentions
  4. Alimdoener

    Newcomer Alimdoener Newbie

    Mar 3, 2009
    United States
    Using vgmstream I was able to extract all 75 *.ast-Files which contained all in-game music.
    Now I still need the sounds which I was first looking for.

    Here is the content of the *.bat-File I used to extract the music
    test.exe SMG_astrodome02_strm.ast -o SMG_astrodome02_strm.wav
    test.exe SMG_astrodome03_strm.ast -o SMG_astrodome03_strm.wav
    test.exe SMG_astrodome04_multi.ast -o SMG_astrodome04_multi.wav
    test.exe SMG_astrodome_multi.ast -o SMG_astrodome_multi.wav
    test.exe SMG_astroout01_strm.ast -o SMG_astroout01_strm.wav
    test.exe SMG_astroout02_strm.ast -o SMG_astroout02_strm.wav
    test.exe SMG_astroout03_strm.ast -o SMG_astroout03_strm.wav
    test.exe SMG_boss01a_strm.ast -o SMG_boss01a_strm.wav
    test.exe SMG_boss01b_strm.ast -o SMG_boss01b_strm.wav
    test.exe SMG_boss02a_strm.ast -o SMG_boss02a_strm.wav
    test.exe SMG_boss02b_strm.ast -o SMG_boss02b_strm.wav
    test.exe SMG_boss03a_strm.ast -o SMG_boss03a_strm.wav
    test.exe SMG_boss03b_strm.ast -o SMG_boss03b_strm.wav
    test.exe SMG_boss04_strm.ast -o SMG_boss04_strm.wav
    test.exe SMG_boss05a_strm.ast -o SMG_boss05a_strm.wav
    test.exe SMG_boss05b_strm.ast -o SMG_boss05b_strm.wav
    test.exe SMG_boss06a_strm.ast -o SMG_boss06a_strm.wav
    test.exe SMG_boss06b_strm.ast -o SMG_boss06b_strm.wav
    test.exe SMG_boss07_multi.ast -o SMG_boss07_multi.wav
    test.exe SMG_boss08_strm.ast -o SMG_boss08_strm.wav
    test.exe SMG_boss09a_multi.ast -o SMG_boss09a_multi.wav
    test.exe SMG_boss09b_multi.ast -o SMG_boss09b_multi.wav
    test.exe SMG_boss10_strm.ast -o SMG_boss10_strm.wav
    test.exe SMG_ev_epilogue_b_strm.ast -o SMG_ev_epilogue_b_strm.wav
    test.exe SMG_ev_kinotan_strm.ast -o SMG_ev_kinotan_strm.wav
    test.exe SMG_ev_kuppabt01_strm.ast -o SMG_ev_kuppabt01_strm.wav
    test.exe SMG_ev_prolo01_b_strm.ast -o SMG_ev_prolo01_b_strm.wav
    test.exe SMG_ev_prolo01_strm.ast -o SMG_ev_prolo01_strm.wav
    test.exe SMG_ev_prolo02_strm.ast -o SMG_ev_prolo02_strm.wav
    test.exe SMG_ev_prolo03_strm.ast -o SMG_ev_prolo03_strm.wav
    test.exe SMG_ev_prolo04_strm.ast -o SMG_ev_prolo04_strm.wav
    test.exe SMG_ev_prolo05_strm.ast -o SMG_ev_prolo05_strm.wav
    test.exe SMG_ev_rabbit_strm.ast -o SMG_ev_rabbit_strm.wav
    test.exe SMG_ev_race02_multi.ast -o SMG_ev_race02_multi.wav
    test.exe SMG_ev_race_strm.ast -o SMG_ev_race_strm.wav
    test.exe SMG_ev_starchance02_strm.ast -o SMG_ev_starchance02_strm.wav
    test.exe SMG_ev_starchance_strm.ast -o SMG_ev_starchance_strm.wav
    test.exe SMG_fileselect_strm.ast -o SMG_fileselect_strm.wav
    test.exe SMG_first_astro_strm.ast -o SMG_first_astro_strm.wav
    test.exe SMG_galaxy01_strm.ast -o SMG_galaxy01_strm.wav
    test.exe SMG_galaxy01_tomb_strm.ast -o SMG_galaxy01_tomb_strm.wav
    test.exe SMG_galaxy02_hurry_strm.ast -o SMG_galaxy02_hurry_strm.wav
    test.exe SMG_galaxy02_strm.ast -o SMG_galaxy02_strm.wav
    test.exe SMG_galaxy03_multi.ast -o SMG_galaxy03_multi.wav
    test.exe SMG_galaxy04_multi.ast -o SMG_galaxy04_multi.wav
    test.exe SMG_galaxy05_strm.ast -o SMG_galaxy05_strm.wav
    test.exe SMG_galaxy06_strm.ast -o SMG_galaxy06_strm.wav
    test.exe SMG_galaxy08_strm.ast -o SMG_galaxy08_strm.wav
    test.exe SMG_galaxy09_strm.ast -o SMG_galaxy09_strm.wav
    test.exe SMG_galaxy10_hurry_strm.ast -o SMG_galaxy10_hurry_strm.wav
    test.exe SMG_galaxy10_strm.ast -o SMG_galaxy10_strm.wav
    test.exe SMG_galaxy11_multi.ast -o SMG_galaxy11_multi.wav
    test.exe SMG_galaxy12_strm.ast -o SMG_galaxy12_strm.wav
    test.exe SMG_galaxy13_strm.ast -o SMG_galaxy13_strm.wav
    test.exe SMG_galaxy14_strm.ast -o SMG_galaxy14_strm.wav
    test.exe SMG_galaxy15_hurry_strm.ast -o SMG_galaxy15_hurry_strm.wav
    test.exe SMG_galaxy15_strm.ast -o SMG_galaxy15_strm.wav
    test.exe SMG_galaxy16_multi.ast -o SMG_galaxy16_multi.wav
    test.exe SMG_galaxy17_strm.ast -o SMG_galaxy17_strm.wav
    test.exe SMG_galaxy18_strm.ast -o SMG_galaxy18_strm.wav
    test.exe SMG_galaxy19_strm.ast -o SMG_galaxy19_strm.wav
    test.exe SMG_galaxy20_strm.ast -o SMG_galaxy20_strm.wav
    test.exe SMG_galaxy21_strm.ast -o SMG_galaxy21_strm.wav
    test.exe SMG_galaxy22_strm.ast -o SMG_galaxy22_strm.wav
    test.exe SMG_galaxy23_strm.ast -o SMG_galaxy23_strm.wav
    test.exe SMG_galaxy24_multi.ast -o SMG_galaxy24_multi.wav
    test.exe SMG_galaxy25_strm.ast -o SMG_galaxy25_strm.wav
    test.exe SMG_galaxy26_strm.ast -o SMG_galaxy26_strm.wav
    test.exe SMG_galaxy27_strm.ast -o SMG_galaxy27_strm.wav
    test.exe SMG_galaxy28_strm.ast -o SMG_galaxy28_strm.wav
    test.exe SMG_galaxy_inter_strm.ast -o SMG_galaxy_inter_strm.wav
    test.exe SMG_second_astro_strm.ast -o SMG_second_astro_strm.wav
    test.exe SMG_staffroll_strm.ast -o SMG_staffroll_strm.wav
    test.exe SMG_title_strm.ast -o SMG_title_strm.wav
  5. Mark McDonut

    Member Mark McDonut GBAtemp Fan

    Oct 8, 2008
    United States
    Wow, looks like you're getting there [​IMG] Excellent work.
  6. CasperH

    CasperH Newbie

    It is all on limewire/torrents?
    What's the point to rip them?
  7. Alimdoener

    Newcomer Alimdoener Newbie

    Mar 3, 2009
    United States
    Getting the music was not my original aim.
    Having it in full quality is nice though.

    I rather want the sounds for personal use (and fun), but I have few time to work on it.

    Today I recorded some of them via Line-In, but only the ones without BG music are OK.
    Filtering them gives shitty results, so now my idea is replacing all the in-game music files with silence.

    This is probably easier than finding out how the sequencer stuff works.

    Any better ideas?

Share This Page