Hello, this is my first post here.
I am working on a music hack for Skyward Sword. Using what little information I've been able to scrounge up on the internet , I've been able to successfully replace music files with custom, properly looping tracks. The issue now is that if I use a track that's larger than the original ones, the song gets cut off and stops playing. I've read that for other games, such as Brawl and Mario Kart Wii, people have found ways to extend the maximum track length by creating utilities to edit sections of a certain ".brsar" file in the iso. In the case of Skyward Sword that's most likely WZSounds.brsar. Unfortunately, these utilities were built specifically for those games and don't work with Skyward Sword. Using BrawlBox, as well as a hex editor, I've done some investigation but I haven't been able to find anything. I would appreciate any information or advice that people can give as this is a passion project of mine.
Thanks
I am working on a music hack for Skyward Sword. Using what little information I've been able to scrounge up on the internet , I've been able to successfully replace music files with custom, properly looping tracks. The issue now is that if I use a track that's larger than the original ones, the song gets cut off and stops playing. I've read that for other games, such as Brawl and Mario Kart Wii, people have found ways to extend the maximum track length by creating utilities to edit sections of a certain ".brsar" file in the iso. In the case of Skyward Sword that's most likely WZSounds.brsar. Unfortunately, these utilities were built specifically for those games and don't work with Skyward Sword. Using BrawlBox, as well as a hex editor, I've done some investigation but I haven't been able to find anything. I would appreciate any information or advice that people can give as this is a passion project of mine.
Thanks