I'm trying to export my save of an injected NES Virtual Console game to PC to play with another NES emulator. I've found three files that relate to the virtual console save:
1. "rsm1.dat": Same format as the below rsm2.dat. Probably used for the "restore-point".
2. "rsm2.dat": Current emulator save-state, for storing/loading state at VC-title launch/exit.
and
3. "00000001.sav", the .sav file for the game inside the 'Nintendo 3D' folder
The problem is that the .sav file is 1MB in size while the usual NES .sav file is 8KB, so when I try to use it with a PC emulator, it doesn't register. And the .dat files aren't much help either.
Unlike with GBA Virual Console games, NES VC games don't have the usual .sav file in the same folder as the .dat files.
There has to be a usable save file somewhere in here, right? You can save and exit to menu within VC games and restore your saves, so it's just a matter of how to get that .sav file.
1. "rsm1.dat": Same format as the below rsm2.dat. Probably used for the "restore-point".
2. "rsm2.dat": Current emulator save-state, for storing/loading state at VC-title launch/exit.
and
3. "00000001.sav", the .sav file for the game inside the 'Nintendo 3D' folder
The problem is that the .sav file is 1MB in size while the usual NES .sav file is 8KB, so when I try to use it with a PC emulator, it doesn't register. And the .dat files aren't much help either.
Unlike with GBA Virual Console games, NES VC games don't have the usual .sav file in the same folder as the .dat files.
There has to be a usable save file somewhere in here, right? You can save and exit to menu within VC games and restore your saves, so it's just a matter of how to get that .sav file.