Elite Beat Ouendan

Discussion in 'NDS - ROM Hacking and Translations' started by NFreakHL, Sep 23, 2007.

Sep 23, 2007

Elite Beat Ouendan by NFreakHL at 2:31 AM (3,858 Views / 0 Likes) 33 replies

  1. NFreakHL
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    Newcomer NFreakHL Member

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    Not a lot of DS rom hacks out there, so I decided to start.

    This is a simple one. I'm basically just turning Elite beat Agents into Ouendan (not Ouendan 2). I already changed the Spinner, all the Hit/Roll Markers, the Score numbers, and SOME of the options menu (pausing while playing. Doesn't work in Replays).

    I need some help from anyone here who can. I need someone to locate the following files (extract the rom, I personally use DSLazy) and instructions.

    - Character models. The most important piece that I just can't find.

    - Changing the main title screen.

    - Changing the DS icon (the little icon that appears next to the game's name when you're about to start it; picture Manual Mode on the DS itself). The text, too. This is minor.

    - The "skip" arrow and the "bonus" counter (spin markers) have slight graphical glitches.

    - Maybe add a new song of my own?


    Help pwease. I got most of it covered, but those parts are my weak points.
     


  2. GeekShadow

    Member GeekShadow GBAtemp Fan

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    Someone did already start a Ouendan-like homebrew...

    Modify the rom would be a pain or impossible ?
     
  3. NFreakHL
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    Newcomer NFreakHL Member

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    It's not impossible, I got pretty far already. Just extract both in DSLazy, and start moving files (it's harder than it sounds). But finding the right files is the trouble.


    And can you PM me a link to that homebrew?
     
  4. chuckstudios

    Member chuckstudios Putting the pro in procrastination

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    Try the editor RomeR. It's the only way to do it with a GUI that I know of (more of an ndstool guy myself)
     
  5. NFreakHL
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    Newcomer NFreakHL Member

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    Can you tell me where I would find this? Sounds useful.
     
  6. Zombie_Mario

    Member Zombie_Mario GBAtemp Fan

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  7. NFreakHL
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    Newcomer NFreakHL Member

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    Thanks for that, guys. That thing's pretty useful. I'll get around to making an icon when I'm done.

    One problem down, a few to go.
     
  8. Riku Akiyama

    Member Riku Akiyama GBAtemp Regular

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  9. akuchan

    Member akuchan GBAtemp Regular

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    instead of making elite beat agents into like ouendan would it be possible to put other things from say.. other games in it too? just wondering, it'll be more interesting lol
    hmm i think someone started a homebrew Ouendan, havent heard about it in a longg time though
     
  10. Urza

    Member Urza hi

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    The last release of Custom Ouendan was back in July I believe.

    Supposedly just a few weeks ago he contacted someone to help him with the project.
     
  11. chuckstudios

    Member chuckstudios Putting the pro in procrastination

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    What kind of graphical glitches? It may be improper setting of the alpha bit or something.
     
  12. Chotaz

    Member Chotaz I'm back! :D

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    Sounds pretty cool to me, looking forward to it [​IMG]
     
  13. Harsky

    Member Harsky Madmin

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    Any chances of a screenshot of what it could look like?

    Is it really as simple as swapping files? I always thought that in Ouendan 2, they could've used the soundbites from EBA but could it only be done if there was already soundbites in the rom that the developers didn't use in the end or is it extracting the sound from one rom and transfering it?
     
  14. NFreakHL
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    Newcomer NFreakHL Member

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    Okay, I think I found the main files I need; the characters.

    Data->Data->3D->mdl

    They're more than likely in the "mdl" folder. But... I can't make out heads or tails of those. I tried moving everything, and it killed the rom (good thing I had a back-up).

    Can someone unpack Ouendan 2 for me and find the character files? I think they're in that folder, but I'm really lost there.

    (Just a notice, I'm using the Ouendan 2 Red Team character models from that instead of the Ouendan 1 models, maybe with the Blue leader for Kahn replacement; better quality graphics).


    I can't make a mock-up since I suck with 3D graphic editing, but I can probably get a screen of the current version. Hell, I'll make a video for my YouTube channel.

    @Harsky - The only sounds I need to transfer are the Hit/Spin/Roll marker effects, and the Ouendan voices. I'm pretty sure a simple drag-and-drop will work.
     
  15. JPH

    Banned JPH Banned

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    I'm looking forward to this.

    If you need any assisstance, let me know.
     
  16. NFreakHL
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    Newcomer NFreakHL Member

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    THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU! xD

    I need a LOT of help. See my other posts for details.
     
  17. stonefry

    Member stonefry GBAtemp Regular

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    Yes, I believe he specifically stated that he needs help.
     
  18. Harsky

    Member Harsky Madmin

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    Wait. You mean to say that it's a simple case of just swapping files to get it working?Any chances of you telling me what files you swapped so far to get to where you are so far?
     
  19. DaRk_ViVi

    Member DaRk_ViVi ...is everywhere!

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    I don't get what you are doing: a Ouendan with american songs? °°
    Isn't easier to just change songs/stories in Ouendan instead of changing everything else in EBA?
     
  20. Harsky

    Member Harsky Madmin

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    I'm sure he was trying to insert Ouendan characters into the EBA game so you play as them kinda like the way there was an unlockable extra in Ouendan 2 where you could play as the agents.
     

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