Elden Ring now has an official gameplay reveal trailer and a release date



After a two-year-long wait since the game's initial reveal, today marks a milestone in the development of From Software's Elden Ring. The game finally received a gameplay trailer, giving excited fans the chance to have their first look at Elden Ring's gameplay, as well as its story elements, bosses, and overall visuals. As you may remember from the E3 2019 announcement, this project is a partnership between Dark Souls developer FromSoft and A Song of Ice and Fire writer George R.R. Martin. Not only was the gameplay properly shown, but Elden Ring also confirmed its release date, which is set for January 21nd, 2022.
 

1c4rus

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It absolutely matters. Valve is doing nothing to encourage third-party exclusivity on PC. Your problem in this case is with the way Namco Bandai operates.

It is literally the same effect for the end user and both decisions comes from publishers/devs not that Epic gunforce anyone. Same as Steam doesn't force publishers/devs to publish their games on Steam. The final decition is on publishers/devs and no one else.

Untrue, Steam provides the publisher with keys that can be sold elsewhere. So you'll probably end up seeing Elden Ring on GMG and Humble for $45 before it has even launched.

And they'll provide you Steam key which in that case so does Epic, you can purchase Epic keys from key sellers as well. Not to mention getting game from Epic is best way to support devs/publishers more because of better revenue share. Not even best key seller out there does that.

I wouldn't count on it. As I said earlier, I can't find ANY Namco Bandai published games on EGS, and that includes all the Dark Souls games. I faintly recall that Epic might've done something to piss off Namco Bandai previously, but I can't be sure of that.

I've already explained, Epic doesn't have self-servis publishing tools yet but it is coming this year. It isn't even considered to be a fully open store yet. But it will be ready until the game arrives. Don't know where did you get that impression but thankfully devs/publishers not in that immature mindset like end-users and don't know why it feels like you enjoy if it ever skip release on Epic. Where did your "customer freedom of choise", "anti-customer", "pro-consumer" sense has gone. smh.
 

Xzi

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It is literally the same effect for the end user and both decisions comes from publishers/devs not that Epic gunforce anyone.
Offering giant moneyhats for third-party exclusivity obviously goes a long way toward encouraging the practice, it wasn't at all a concern on PC until EGS launched.

And they'll provide you Steam key which in that case so does Epic, you can purchase Epic keys from key sellers as well.
This is a recent addition for Epic, and I won't poo-poo them for it, but like so many other features it should've been there at launch.

It isn't even considered to be a fully open store yet.
Lol you can say that again. It'll be in beta until the day I die.

Don't know where did you get that impression but thankfully devs/publishers not in that immature mindset like end-users and don't know why it feels like you enjoy if it ever skip release on Epic.
I tend to enjoy it when assholes like Sweeney get a taste of their own medicine, yes. Bandai Namco finds the idea of EGS exclusivity highly disagreeable, along with Microsoft and several indie devs, specifically because of their overly-aggressive approach toward obtaining said exclusives. For example: when the developer of the game Darq turned down an exclusivity deal, he asked them if instead a simultaneous launch on both Steam and EGS would be acceptable, and Epic fervently rejected that proposal. So he just launched on Steam and other platforms instead.
 
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well i think you need to play bloodborne then
I did, like, years ago when it first came out. I didn't really enjoy it, though.
well i think you need to play bloodborne then
I did play it when it first came out, and I didn't really enjoy it that much to be honest.

EDIT: Wow, nice glitch....
 
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ucupetuks

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I did, like, years ago when it first came out. I didn't really enjoy it, though.

I did play it when it first came out, and I didn't really enjoy it that much to be honest.
if the finest game from "from software" you dont like, then elden ring absolutely wont like either....
me dont really enjoy dark souls series because slow evading and a bit input latency, bloodborne is the finest game, and sekiro good gameplay but the atmosphere not good as the other game
 

1c4rus

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Offering giant moneyhats for third-party exclusivity obviously goes a long way toward encouraging the practice, it wasn't at all a concern on PC until EGS launched.


This is a recent addition for Epic, and I won't poo-poo them for it, but like so many other features it should've been there at launch.


Lol you can say that again. It'll be in beta until the day I die.


I tend to enjoy it when assholes like Sweeney get a taste of their own medicine, yes. Bandai Namco finds the idea of EGS exclusivity highly disagreeable, along with Microsoft and several indie devs, specifically because of their overly-aggressive approach toward obtaining said exclusives. For example: when the developer of the game Darq turned down an exclusivity deal, he asked them if instead a simultaneous launch on both Steam and EGS would be acceptable, and Epic fervently rejected that proposal. So he just launched on Steam and other platforms instead.

You must be out of your mind with all these biased and twisted theories. I see your sole concern is only regards Steam and nothing else which what makes you turn blind to actual facts and everything else that comes from Epic or the devs/publishers that accepts exclusivity.

Vavle's forced DRM from the beginning was to convince devs/publishers and force users to get Steam account even tho they were only digital store distributor on PC. It was an aggressive behavior at its best and it was no different than now Epic trying to secure its own place in the market so yes, they did get backlash too similar to Epic. Actually, that applies anything new that asks people to go outside of their comfort zone. But since the internet is widely used thing by the mass and a lot more accessible around the globe nowadays, Epic gets systematic backlash and harsher treatment by some certain extremists that feels entitled to do so. If you just keep in mind that PC is not treadmarked platform of any one including Steam and it's open to every investor and business model that isn't prohibited by the laws you'll get less frustrated.

The thing that you've attached there as a "source" is a unhealthy, twisterd and baised gibberish as much as the image from the beginning. No surprise it's a fan service blog post with twisted facts to satisfy some with what they want to see and hear rather than delivering what's actually going on. Such places are what can easily flames some extremist mindsets to even threaten and verbally assault devs/publisher here and there similarly to what Ooblet devs get back then just because they accepted Epic's offer. I'd say don't just feed yourself with sources which makes you feel better and get only veriaty of actual soruces even if it hurts your feelings. The actual fact was that Bandai Namco wasn't intersted in exclusivity deals and not that they don't wan't to be on EGS at all. It is a natural and mutual agreement, consequences of Epic's exclusivity deal and some devs/publishers accepts and some don't which is totally normal. Here goes a glimps of an actual releation between Epic and Bandai Namco.

Darq dev was a drama queen trying to exploit Epic's exclusivity deal and he made it public beforehand as if he wasn't aware of the terms. In the end, it turns out to be a pretty solid PR for his game which he should be also thankful to Epic and additionally for the engine that made his game possible.

The store gets regular updates and improvements and it is in a lot better state than its initial release and there are much to come. So it depends to your age and health conditions and I certainly can not comment on that since your fate is beyond me. Tho, I wish you a healty and a long life to see the result for yourself. There are literally no day one polished storefront client that doesn't lack things and it is practically imposible to develop a piece of client where everything works prefectly and deliver anything that every user expects. If it was all about money then MS had the one of the most superior client at day one by now.

I'm not going to continue on this anymore since it's getting nowhere but probably draws circle around because you obviously unaware what you even talking about and don't care about the actual things. I can see that what you defend has nothing to do with being anti-exclusivity, "pro-consumer" or else and you care only about Steam existence which what makes you an extrimist I'm afraid. Let's agree to disagree then. Take care.
 

Xzi

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You must be out of your mind with all these biased and twisted theories.
None of what I posted is a "theory," it's all well-documented.

I see your sole concern is only regards Steam and nothing else which what makes you turn blind to actual facts and everything else that comes from Epic or the devs/publishers that accepts exclusivity.
Epic's only concern is keeping games off Steam for a year as well, which is why most of their "exclusives" also debut on Microsoft's Game Pass and elsewhere. EGS itself is nothing but a manifestation of Sweeney's jealousy/hate boner for Gabe Newell. Tim spent the better part of the 2000s and early 2010s talking shit about PC gaming and how we're all supposedly pirates.

Vavle's forced DRM from the beginning was to convince devs/publishers and force users to get Steam account even tho they were only digital store distributor on PC.
Steam has never, and I repeat, NEVER been the only digital storefront on PC. When EGS released there were roughly six or seven other storefronts already. When Steam first released there were already two or three others. As the updates started rolling in though, it was clear which storefront was doing the best job of giving PC gamers exactly what they wanted.

Darq dev was a drama queen trying to exploit Epic's exclusivity deal and he made it public beforehand as if he wasn't aware of the terms. In the end, it turns out to be a pretty solid PR for his game which he should be also thankful to Epic and additionally for the engine that made his game possible.
Lol, so EGS is supposedly all about helping out developers, but Epic fanboys will shit talk any dev that doesn't take an exclusivity deal? Sounds about right.

88% of zero is still zero. Only 5% of EGS users that redeem free games actually buy anything from it. The end result is that if you're an indie dev who wants success on the same level as Fall Guys or Valheim, you launch on Steam and don't even glance once in EGS' direction.
 

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That comparison was just about the most absurdist thing I could think up on the spot, and you actually ran with it...whatever you're smoking is way too strong for you. Bloodborne and Sekiro have next to nothing in common except the engine itself, and a post as ridiculous as this one makes me suspect you haven't played either of them.

The hell does comparing different games from a given developer have to do with morality?

Well, given the conversation was about the engine itself and none of the rest, its kind of easy to understand why I am saying what I am saying.

Of course the games have different lore, different graphics and maps but they are still selling us new assets over the same engine for god knows how many times now in a row and with Elden Ring looking no different.

And yeah let me apologize as I have stepped a bit out of the line but my point still stands.

For puting the same team through the same map editor over and over again they are not making me wating to throw a full price for the game (and obviously not on launch price). IF I play, and from the trailers alone I will not put full price at all. I have been there (business forcing developers to make money instead of using their passion to develop beautiful new things) and it sucks so much.

And yes, I have played through them all more hours than I would like to admit.
 
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