Tutorial Edizon SE with Pointer Searcher SE Tutorial

cppietime

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Does anyone know if there's a way to search memory/pointers on a game running in yuzu emulator? Cheat engine can search for memory but I have no idea how to translate from the flat addresses it gives to the [address-space + offset] format you need for cheat codes
 

SpartanDavie

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So, in Ring Fit Adventure there are 3 XP coins per level that give 50 XP per coin. Is there a way for me to find that 50 XP and change it to 5000 XP?

If so, I'd like to make 2 cheats, 1 enabling 5000 XP coin, 1 enabling 50 XP coin.

So from the tutorials I saw, that would most likely be in MAIN as the amount never changes, is that correct?

Also, in the videos I saw it's more changing what gets changed in the game (health, lives, ammo etc.), not something that doesn't (XP given per coin). So I don't know where to start, as if I do a search in MAIN for 50 I guess it will come up with 1000s of possibilities, which then can't be searched again as increase or decrease and searching again as unchanged I imagine most in MAIN would remain 50 so it wouldn't narrow it down.

I have seen a cheat on Tony Hawk for max XP, but for this game having max XP would make most if not all of the game way too easy so I'd rather not do that but if it's not possible with the XP coins then I guess it will do.

If anyone has any advice I'd really appreciate it (my 5 year old son would be delighted).
 

wert521451

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Hello, great gods. There's a problem that's been bothering me. I'd like to ask you. I want to find the game's Illustrated address. However, such address changes are too small. Generally, 00 is not unlocked or FF is not unlocked. It is difficult to find the address. I can only use stupid methods. Dump the memory in the game and compare the memory before and after the change, but in many cases, the length and size of the memory are different and can't be compared. Such an address generally, how do we find an address? thank you
 

TomSwitch

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Hello, great gods. There's a problem that's been bothering me. I'd like to ask you. I want to find the game's Illustrated address. However, such address changes are too small. Generally, 00 is not unlocked or FF is not unlocked. It is difficult to find the address. I can only use stupid methods. Dump the memory in the game and compare the memory before and after the change, but in many cases, the length and size of the memory are different and can't be compared. Such an address generally, how do we find an address? thank you
Do not search for 0 as a start, searching for 1 is fine. Normally assume it is 32bit first. Then try 16, only try 8 last. Logic true is 1, but if you are sure it is FF then do FF
 

wert521451

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Do not search for 0 as a start, searching for 1 is fine. Normally assume it is 32bit first. Then try 16, only try 8 last. Logic true is 1, but if you are sure it is FF then do FF
After searching 01, how can I find more addresses of 01? Always search with the same unknown? thank
 

wert521451

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Do not search for 0 as a start, searching for 1 is fine. Normally assume it is 32bit first. Then try 16, only try 8 last. Logic true is 1, but if you are sure it is FF then do FF
When I don't know what the address is, the change of the atlas like this should be to search the unknown U32. Similarly, start searching?
 

switcherjoe

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Many thanks for the tutorial and valuable information!
I'd like also to mention that there is another great tutorial on these topics available here:

Make Pointer Codes for the Nintendo Switch​

search for this topic on the forum (I can't include the link unfortunately).
 

HellsBoyz

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I searched a known value ingame (XCOM 2) with this setting

[U32] [==] [HEAP+MAIN]

Edizon found the address but when I change its value, ingame did not change, what am I missing?
 

dsrules

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I am struggling a bit with searching for pointers. I am currently trying to find a pointer towards the exp counter in Tetris Effect connected. I restarted the game and found the corresponding address in all three instances.

I can find plenty of results after loading the first dump and doing a "reset and search". However, when I go to try and narrow it down with the second dump, pointer searcher SE tells me to "Fill out 2nd line to narrow down" - I tried to enter the target addresses without the hex prefix (0x) as well, to me it looks like I filled out the 2nd line. What am I missing?View attachment 281208
I also got the same error message when trying to use Narrow Down -
@TomSwitch, how do you use Narrow Down - on a 2nd memory dump? got that error message when choose file2 and nothing got narrow when choose file1
 

TomSwitch

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I also got the same error message when trying to use Narrow Down -
@TomSwitch, how do you use Narrow Down - on a 2nd memory dump? got that error message when choose file2 and nothing got narrow when choose file1
on newer version I let you choose which line to use for narrow down, the reason is sometimes I do multiple target search and before I have to delete the entry to narrow down, did you notice the check box?
 

dsrules

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on newer version I let you choose which line to use for narrow down, the reason is sometimes I do multiple target search and before I have to delete the entry to narrow down, did you notice the check box?
yeah, I think I checked the box2 for file2 and still no results were narrowed
will double check again later
 

dsrules

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on newer version I let you choose which line to use for narrow down, the reason is sometimes I do multiple target search and before I have to delete the entry to narrow down, did you notice the check box?
nothing happens on Narrow Down - 1 when checked 2 or both 1 and 2, all results still remains after scan
PointersearcherSE1.jpg


PointersearcherSE4.jpg

same results on multi games multi memory dumps
 

TomSwitch

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nothing happens on Narrow Down - 1 when checked 2 or both 1 and 2, all results still remains after scanView attachment 290329

View attachment 290331
same results on multi games multi memory dumps
Narrow down -1 ignores the target value check. It only sees if the pointer chain can complete. Anyway it is not impossible that every thing on a short list are good for both dump. What about the second screen shot?

Narrow down -1 is the same as exporting the list to switch and find that all of them are pointing to something (not necessary the correct value). i.e. you export 4 and see four bookmarks on switch when you import them.
 
Last edited by TomSwitch,

dsrules

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Narrow down -1 ignores the target value check. It only sees if the pointer chain can complete. Anyway it is not impossible that every thing on a short list are good for both dump. What about the second screen shot?

Narrow down -1 is the same as exporting the list to switch and find that all of them are pointing to something (not necessary the correct value). i.e. you export 4 and see four bookmarks on switch when you import them.
-1 never narrows anything even when all pointers are bad, the 2nd pic is when narrow down is used = 0 results

even when the 1st search has 20+ bad pointers, -1 still doesn't do anything when narrow down will produce 0 results
 
Last edited by dsrules,

TomSwitch

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-1 never narrows anything even when all pointers are bad, the 2nd pic is when narrow down is used = 0 results

even when the 1st search has 20+ bad pointers, -1 still doesn't do anything when narrow down will produce 0 results
Like I said before, this is like exporting bookmark to the switch, there is no reason all will be good and sometimes all are bad, I normally just export to switch instead of using this, not doing a narrow down sometimes save a bit of time, sometimes is a waste of time. Narrow down is not the same as Narrow -1 and it is never suppose to be.

A -1 is not as good as the normal but even the normal isn't is that fantastic.

Maybe some day I will make a Narrow Down +.
 
Last edited by TomSwitch,

dsrules

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Like I said before, this is like exporting bookmark to the switch, there is no reason all will be good and sometimes all are bad, I normally just export to switch instead of using this, not doing a narrow down sometimes save a bit of time, sometimes is a waste of time. Narrow down is not the same as Narrow -1 and it is never suppose to be.

A -1 is not as good as the normal but even the normal isn't is that fantastic.

Maybe some day I will make a Narrow Down +.
no, I meant -1 absoultely has no effect doesn't matter how many results there are on the 1st search
on the sx os pointersearcher by Eifflel018, -1 does has effect
 

NeoGranzon

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Hi guys, excuse my ignorance someone could kindly explain to me how to start finding codes with EdizonSE like money, ammunition etc ..., because i don't know what to select when i open it.
Note:i watched the videos and didn't understand anything apart from the various u8 and s8 for research yet i create codes with Vitacheat for PS Vita.👋
 

switcherjoe

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Hi @TomSwitch ,
first of all many thanks for your awesome tools!!
Unfortunately I also have similar troubles as the guys above. I don't really understand how "narrow down" works in terms of workflows. So which one is the correct path:
1) getting target address 1 from bookmarks -> dump ptr in file slot 1 -> "reset and search" (no checkboxes in the spreadsheet above are set)
2) getting target address 1 from bookmarks again (e.g. after restarting the game or a level) -> dump ptr in file slot 2 -> selecting file slot 2-> "narrow down" with
a) checkbox 1 set (first dump)
b) checkbox 2 set (second dump)
c) checkboxes 1 and 2 set (both dumps)
Which is the correct way - a, b or c? Maybe you could also update the description here - https://github.com/tomvita/SE-tools ?
Many thanks again!!!

P.S. And one more question - how to read this generated cheat file, where is the actual address in MAIN to be changed? Thx!!
580F0000 03A88110
580F1000 00000020
580F1000 00000078
580F1000 000000D8
580F1000 000000B0
780F0000 00000020
620F0000 00000000 00000009
 
Last edited by switcherjoe,

TomSwitch

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Hi @TomSwitch ,
first of all many thanks for your awesome tools!!
Unfortunately I also have similar troubles as the guys above. I don't really understand how "narrow down" works in terms of workflows. So which one is the correct path:
1) getting target address 1 from bookmarks -> dump ptr in file slot 1 -> "reset and search" (no checkboxes in the spreadsheet above are set)
2) getting target address 1 from bookmarks again (e.g. after restarting the game or a level) -> dump ptr in file slot 2 -> selecting file slot 2-> "narrow down" with
a) checkbox 1 set (first dump)
b) checkbox 2 set (second dump)
c) checkboxes 1 and 2 set (both dumps)
Which is the correct way - a, b or c? Maybe you could also update the description here - https://github.com/tomvita/SE-tools ?
Many thanks again!!!

P.S. And one more question - how to read this generated cheat file, where is the actual address in MAIN to be changed? Thx!!
580F0000 03A88110
580F1000 00000020
580F1000 00000078
580F1000 000000D8
580F1000 000000B0
780F0000 00000020
620F0000 00000000 00000009
The latest is the primary. The file that you put a check mark on will be used for narrow down. Not sure what will happen if you also check the primary.
 
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switcherjoe

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The latest is the primary. The file that you put a check mark on will be used for narrow down. Not sure what will happen if you also check the primary.
Thank you!! Strangely if I just let the second checkbox and choose file slot 2, it doesn't want to proceed and there is a message saying that I need to choose the second line.
 
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