First off I'd like to apologize to anyone which feels I created a thread in the wrong category; if I have please feel free to change it to the relative forum. With that out of the way lets get down the what I would like to ask; I have a few questions related to ISO extraction and file types. Also any suggestions and thoughts would be gladly welcomed; thank you for your time in advance. Some background information Namco Bandai uses CRIWARE. Thus when editing expect to see things related to ADX, Sofdec and the likes. Currently, using WIIScrubber we are able to determine a good amount of information related to the ISO/Partition. The problem is normally the ISO has more other than an AFS. Code: WII DISC - Partition: 0 - DATA (0) (SDGUNDAM GGENERATION WARS) +- partiton.bin ÂÂ |- tmd.bin ÂÂ |- cert.bin ÂÂ |- h3.bin ÂÂ |- ticket.bin |- boot.bin |- bi2.bin |- apploader.img |- main.dol |- fst.bin +- afs ÂÂ |- afs0.afs ÂÂ |- afs1.afs ÂÂ |- afs2.afs ÂÂ |- afs3.afs ÂÂ |- infohash.bin +- strap ÂÂ |- strap_cn.zip ÂÂ |- strap_eu.zip ÂÂ |- strap_jp.zip ÂÂ |- strap_kr.zip ÂÂ |- strap_tw.zip ÂÂ |- strap_us.zip Ignore everything other then AFS since that is what contains the bulk of the information. Extracting the AFS it is able to be opened in an AFS viewer, however attempting to open this way is problematic. The ASF file system has inconsistencies with the viewer and must be updated; which means more inconsistencies are being created and the WII may not even read the fix/replacement. This has not been tested that far, getting around to it. Out of the AFS, TXD are able to be pulled out along with ESM files. None of the TXD files can be view using TXD viewers most likely due to being CRIWARE. Just most of the files in the AFS use PKzip compression, so these files can be uncompressed using WinRAR or the likes. Real problems right now is there is no easy way to figuring out a file structure for the AFS. The AFS is split into pieces and it is going to make it really hard to find any char script/text script for the game and then inject it back in. Being that the TXD files are not viewable does not really matter, unless the char script is an image. The ISO seems to be normal Wii ISO for the most part; the problem we are having is using an explorer to look within the AFS archive and the fact that it is not viewed correctly, making editing extremely hard. Everything has to be exported, logged, and then possibly uncompressed to be edited. Logged meaning, each AFS part has tons of files named "m" at different byte lengths, so there needs to be a conventional naming of each during exporting. While the 'files', that seem to have 'nothing' inside of them to uncompress, still have byte length and addresses, thus we end up opening them up in a hex editor to figure out what they relate too. Most of the time they list uncompressed files we have not found or establish a location for. Another problem is we are not able to load the different afs.afs0x files as a multi-archive. Thus we are unable to tell if some files from the end of the prior AFS relate to the next. This may include more then the exact end, since some seem to have a block length.