ROM Hack Edit .SAD audio files in professor layton pandora's box

bananabread

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I'm trying to edit the sound files in a Professor Layton game. Using Tinke,
I'm able to replace the audio with a different mono wav.
However, when trying the rom in an emulator the sound becomes distorted.
This happens even if I export and import it without changing anything. How can I fix this?
 

swosho

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Sorry for the late reply. I've done undubbing all of the DS Layton games not too long ago (search for "Professor Layton DS UNDUB collection (updated)" if you're curious) and discovered that to avoid this issue you've described you need to use .SAD containers from the Curious Village and inject your modded audio in those. A tad tedious but it works.
 

bananabread

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Sorry for the late reply. I've done undubbing all of the DS Layton games not too long ago (search for "Professor Layton DS UNDUB collection (updated)" if you're curious) and discovered that to avoid this issue you've described you need to use .SAD containers from the Curious Village and inject your modded audio in those. A tad tedious but it works.
With .SAD containers do you mean extract .SAD files from Curious village and put those in the Pandora's box rom? Sorry, but I find your answer quite confusing.

--------------------- MERGED ---------------------------

oh wow nevermind I tried this and it actualy worked
 
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AcuteBulbasaurappears

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Sorry for the late reply. I've done undubbing all of the DS Layton games not too long ago (search for "Professor Layton DS UNDUB collection (updated)" if you're curious) and discovered that to avoid this issue you've described you need to use .SAD containers from the Curious Village and inject your modded audio in those. A tad tedious but it works.

Did you use the American or British versions?
 

AcuteBulbasaurappears

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I'm trying to edit the sound files in a Professor Layton game. Using Tinke,
I'm able to replace the audio with a different mono wav.
However, when trying the rom in an emulator the sound becomes distorted.
This happens even if I export and import it without changing anything. How can I fix this?
Do you have the finalized roms? :)
 

NjordFroste

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Sorry for the late reply. I've done undubbing all of the DS Layton games not too long ago (search for "Professor Layton DS UNDUB collection (updated)" if you're curious) and discovered that to avoid this issue you've described you need to use .SAD containers from the Curious Village and inject your modded audio in those. A tad tedious but it works.
with .SAD containers which files you mean?
 
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