EA Removes In-Game Purchases From Battlefront 2

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As you have no undoubtedly heard, the latest EA release, Battlefront 2, is rife with issues before it's even been released to the public. The main culprit is their loot box system, where users must either spend cash on crystals or spend an ungodly amount of time earning credits to unlock heroes or purchase loot boxes, which allow players to "improve their characters". The response to this basically pay-to-win scenario has been overwhelmingly negative, with a post with EA's response to the criticisms receiving the most downvoted posts ever on Reddit which is currently at 676,000+.

In response to this, EA has decided to completely disable all in-game purchases for the Battlefront 2 just before it's release. EA's statement is below:

Thank you to everyone in our community for being the passionate fans that you are.

Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.

But as we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.

We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.

We have created a game that is built on your input, and it will continue to evolve and grow. Star Wars Battlefront II is three times the size of the previous game, bringing to life a brand new Star Wars story, space battles, epic new multiplayer experiences across all three Star Wars eras, with more free content to come. We want you to enjoy it, so please keep your thoughts coming. And we will keep you updated on our progress.

While that's at least a step in the right direction regarding Battlefront 2's pay-to-win loot box system, and while EA has slashed the prices on heroes already, it's still unclear how long exactly it'll take users to unlock popular heroes through normal gameplay.

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    That must be rough. Productive I'm sure but hard to balance with daily life
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    @Maximumbeans, Indeed. I've been working on getting this Infecutus chip to work on my PS2. But after soldering, I realised that a plastic piece was missing from the power ribbon cable to the power and eject buttons.
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    Man, that's beyond my brain :rofl: I'm no good with hardware for now. I'd like to get into hardmods in future though
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    Useless but a true art
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    @Maximumbeans, I had a friend who had a glass chess set for their birthday.
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    Watch chess streamers on Twitch and you'll pick up a thing or two.
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