EA defends lootboxes by calling them ethical surprise mechanics, and comparing them to Kinder Eggs

Discussion in 'GBAtemp & Scene News' started by Chary, Jun 21, 2019.

  1. SG854

    SG854 If It Bleeds, We Can Kill It

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    If people really care about the kids being addicted then they would ban video games.

    They are making Video Game addiction a mental disorder. Not everyone who gambles becomes addicted to gambling, not everyone who plays video games becomes addicted, but ban them to protect the people that do.

    How many people you think really care enough about protecting kids that they would ban video games to stop them from having a chance of becoming addicted so that it won’t interfere with school and life.




    People talk about the science, what about the psychology of game addiction. Spend 13 or more hrs a week your brain releases dopamine that triggers the reward part of the brain. Sparingly gambling and video games aren’t bad, but ban them so that kids won’t have a chance to over do it and become addicted, we need to protect them. Kids have high addictive personalities right? Or is it up to the parents to limit loot box purchases (made on their cards) and limit video game playing time.

    How many people you think will be consistent and fight and protest to ban games? They care about the kids right? That’s what they’re screaming about all the time. No but not my games. I’m willing to sacrifice the kids so that you won’t take away my video games. Do they even care about protecting the kids? Or are they just using kids for themselves and their own wants, especially people that don’t have any to ban something that is totally avoidable by not purchasing.
     
    Last edited by SG854, Jun 24, 2019
  2. Megadriver94

    Megadriver94 GBAtemp Regular

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    I agree on EA. Not sure as to whether post-2007 Activision or current-year Epic games is the other worse one though...
     
  3. Megadriver94

    Megadriver94 GBAtemp Regular

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    >Muh KIDS!
    OH PLEASE, SOD OFF with your boneheaded mentality of "ban video games and gambling because kids could get hooked" Kids indeed are quite impressionable more than both adults and teenagers, but why should their safety and security be a higher priority than free speech and expression? Lootboxes are indeed a predatory thing, You sound like either a bottom of the barrel Republican who wants to ban games that contain content that offends them and their personal beliefs, or a hard line Democrat who believes that national gun control laws will solve crime rates. WRONG! Criminals will still be able to murder and stick up people either via getting guns from under the table aka illegally from the black market, or using knifes and clubs instead. Plus, A number of Islamic countries, as well as states in both Pakistan and India have already banned games such as PUBG, their respective gov'ts thinking that it will solve what they see as being inherently bad. :angry: SG854, its time for you to sit in the dummy corner.:wacko:
    Also, The WHO is corrupt in a number of areas just as the EU is
     
    Last edited by Megadriver94, Jun 24, 2019 - Reason: additions
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  4. SG854

    SG854 If It Bleeds, We Can Kill It

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    I was pointing out inconsistencies in people arguments. My post is not what I think what should happen to Loot Boxes. It’s saying either if you want to ban loot boxes then also fight to ban Video Games. Or don’t ban either and it should be up to the parents to limit these things and not government, and people should have freedom to purchase what they want.


    My last paragraph is asking if they actually care about the kids or if they are just using them as part of the argument to try to ban loot boxes because they themselves don’t like loot boxes. Basically hiding behind muh kidz for their own wants, supposedly wanting to protect them from things that can be addicting, but at the same time not ban video games. So if they ban one thing and not the other do they actually want to protect them or are they just using Kids as a tool for their arguments against loot boxes.
     
    Last edited by SG854, Jun 24, 2019
  5. Foxi4

    Foxi4 On the hunt...

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    As far as I'm concerned, it's an argument that's effectively based on greed. Nobody argues about the use of RNG loot in games, the random nature of the rewards is not the issue, it's been an industry staple since the likes of Diablo entered the scene. These crates cost money, so they're automatically "bad". The other aspect of it is the conflation of Pay2Win schemes and cosmetics, the former being something we should vehemently protest, the latter being something that's effectively inconsequential. I don't think I can treat supposed worries regarding addiction seriously when they come from people who see nothing wrong with clocking triple-digits in their favourite video games. I can understand the sentiment, we don't want other people to grab that RNG lever and pull at it all day long at their own peril, but I also don't think it's any of our business if that's what they want to do with their lives and money. Ultimately lootboxes are optional and the best way to protest them is to stop buying games that include them - that's a principled stance. Using the long arm of the government to restrict a mechanic someone doesn't like while still buying the game is hypocritical. If you truly don't want to see lootboxes in video games, stop buying them, and stop buying games that feature them, it's that simple. Video game publishers take note of that, and all the evidence I need is the Battlefront 2 fiasco which resulted in a temporary removal of in-game purchases altogether, followed shortly by a rework of the store to only include cosmetic upgrades. Complaining about sonething on the Internet is good, but voting with your wallet is better. You will never fully eliminate this sort of thing, but you can make it better without affecting smaller productions that rely on microtransactions in order to even exist, especially in the F2P/Mobile sector. Hitting the drum too hard can only result in publishers withdrawing from the affected markets, just like Nintendo did recently.
     
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  6. SG854

    SG854 If It Bleeds, We Can Kill It

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    Then that would make it a money issue and not a I’m worried about kids getting addicted issue they keep huffing and puffing about. Because there’s no consistency.

    Apparently letting kids engage in these things will increase chances of them becoming addicted. So ban it to protect them from addiction ever happening is the argument being presented right. Letting them scratch a lotto ticket, or playing poker even with cents instead of dollars, or even making bets on sports teams or whatever. We must protect them from ever being exposed should also apply to video games too right?

    When the parents money is involved, aw hell no. They ain’t gunna waste my money. But when RNGing (RPG’s are filled with them), Randomized elements, brain dopamine, and possible addiction to video games (now considered a mental health disorder), screw the kids they ain’t gunna take away my video games. You can ban addictive loot boxes but not my addictive video games. The psychology right? Do you not understand addiction?


    Makes it really seem like kids are just their tools for political manipulation for themselves to sway the argument in their favor. Will someone please think of the children! They did the same thing when they tried to ban violent video games. I just don’t feel the need to fight to change law personally because it’s just never been a problem for me since I never bought a single loot box ever. I think they are stupid and a waste of money.
     
    Last edited by SG854, Jun 25, 2019
  7. Tiger21820

    Tiger21820 Member

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    I retract my last statement.
     
    Last edited by Tiger21820, Jun 26, 2019
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