Nicolas is a special member of our team, because he lives in Tokyo, Japan. When we learned that Eiji Aonuma would participate in a TV show, we asked him to follow to learn more about the development of 3D Ocarina of Time , and possibly one or two glean information about the franchise which we will celebrate the 25th anniversary.
The least we can say is that we were not disappointed! Indeed, Eiji Aonuma has announced no less, tells us Nicolas in his transcript, a new Zelda game, presented at the 25th anniversary of the franchise! To help you discover the contents of the intervention of Eiji Aonuma about to Ocarina of Time 3D , we suggest you discover the transcript of Nicolas below.
The information remains the main presentation, next week, a Zelda birthday, the 25th anniversary of the franchise. It is unclear if this is a remake or a compilation, it is certain that this anniversary edition, highly anticipated by fans, we will be presented in detail next week during E3.
ÂÂÂÂNew trailer tears. Orchestral and Review of graphical improvements (the magnificent Castle Ganon)
ÂÂÂÂExplanation of handling with improving the management of items through the bottom screen
ÂÂÂÂSpecific button at the ocarina is no longer an item, it can be accessed directly from the bottom screen in one press
ÂÂÂÂCan be attributed to two objects touch buttons and two objects X and Y
ÂÂÂÂAonuma has the gyroscope that works perfectly, it's impressive
ÂÂÂÂThe indices of the game (like New Super Mario Bros. Wii) look at each passing through a hole that forms in the stones of the time, we see some sort of flashbacks very explicit to avoid chewing the work of player and he can still have a real sense of accomplishment once completed the challenge.
ÂÂÂÂLink can run with the iron boots (in my memory that he could not walk, but maybe I'm wrong?)
ÂÂÂÂA color code has been added on the temple walls of water to more easily locate
ÂÂÂÂFan unnecessary detail: the ivy which can cling has changed (less rasterized!), It is the same for medals Skulltula:-p
ÂÂÂÂ25 years of Zelda: new zelda presented at E3!!
ÂÂÂÂTrivia: OOT development lasted 3 years and after that Miyamoto Aonuma was asked to make a Zelda in a year by reusing the graphics in OOT. One year, even with the graphics already made, still a very short period of time, and from there arose the idea of ??using the same environment for 3 days with Aonuma. But more development is going and more developers rajoutent details and small changes after the day the game in spite of this, everyone worked as hard to complete development in one year. Miyamoto , seeing schedules crazy developers, Aonuma has said: 'you can take one or two more weeks' ... but Aonuma did not dare tell his team they could slow down as they had ever worked for respecteur time.
Thank you to Nicolas for taking the time to watch this show for us in return, the exclusive French, content! Strongly next week that we can discover the content of this new Zelda birthday!