ROM Hack Dying Light: Platinum Edition - Graphics mod

Neffin

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Is this identically to the existing mods? Do you have example pictures?
Hi,
No, it's not the same, I've removed orange saturation for better colors, increased vegetals in density and size, added ambient occlusion, slightly increased resolution...and still working on.
Right now I'm working on interior lightning to make them less dark and adding SSR. Let me know if you want specifics modifications (increasing water rendering, removing chromatic aberration...), I'll try to add them.
 

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Last edited by Neffin,

Neffin

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Hi,
v2 of my mod, so far, I added:
Grass tallness increased
Grass quality Max
Orange saturation removed -> more vibrant colors
Résolution from 1024x576 to 1280x720
Texture quality High
Visibilité range increased
Shadow treatment High
Spot shadow map size increased
Ambiant Occlusion Added
Anti Aliasing changed (slightly downed to avoid FPS drops)
Post Process Quality increased
Indoor Light Bounces increased
Space Screen Reflexion added
Water reflexion added
 

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Ch3ck3rM0n

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Hi,
v2 of my mod, so far, I added:
Grass tallness increased
Grass quality Max
Orange saturation removed -> more vibrant colors
Résolution from 1024x576 to 1280x720
Texture quality High
Visibilité range increased
Shadow treatment High
Spot shadow map size increased
Ambiant Occlusion Added
Anti Aliasing changed (slightly downed to avoid FPS drops)
Post Process Quality increased
Indoor Light Bounces increased
Space Screen Reflexion added
Water reflexion added
Thats amazing improvment.
Do you have any recommendations for clock speed or do you run on standard settings?
 
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Neffin

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Hello again.
I think this one will be the last.
v3 Added :
Cloud shadow more impacting
Simple shadows removed -> full shadow map
Normal Map increased
Chromatic Aberration strongly reduced
Temporal Upscaling Activated (based on FSR)

- Space Screen Reflection removed -

Hope I helped you :switch:
 

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alex103xl

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Hi everyone,
I've finally made a graphic mod. This is the first version, I can increase some features if you want. Here is my ModNote :

Grass tallness increased
Grass quality increased (can be increased)
Orange saturation removed -> more vibrant colors
Résolution from 1024x576 to 1280x720
Texture quality High
Visibilité range increased from 0.6 to 1.0 (can be increased)
Shadow treatment High
Spot shadow map size increased from 512 to 1024
Ambiant Occlusion Added
Anti Aliasing changed (slightly downed to avoid FPS drops)

Let me know if you want some changes.

Mod for 1.0.5 version, install into atmosphere/contents/
Que frecuencias
Hi everyone,
I've finally made a graphic mod. This is the first version, I can increase some features if you want. Here is my ModNote :

Grass tallness increased
Grass quality increased (can be increased)
Orange saturation removed -> more vibrant colors
Résolution from 1024x576 to 1280x720
Texture quality High
Visibilité range increased from 0.6 to 1.0 (can be increased)
Shadow treatment High
Spot shadow map size increased from 512 to 1024
Ambiant Occlusion Added
Anti Aliasing changed (slightly downed to avoid FPS drops)

Let me know if you want some changes.

Mod for 1.0.5 version, install into atmosphere/contents/
Que frecuencias del ov se necesitan para poder ejecutarlo de manera estable?y necesito instalar los 2 archivos o solo el último que dejaste?
 
Last edited by alex103xl,

Neffin

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Que frecuencias
Que frecuencias del ov se necesitan para poder ejecutarlo de manera estable?y necesito instalar los 2 archivos o solo el último que dejaste?
Docked : 1785Mhz 921Mhz 1600Mhz
Handheld : 1221Mhz 460Mhz 1600Mhz
No, only one archive. The last one is the one of this post.
I've stabilized the game, don't know if I have more to do. I let you tell me if you need something.
Install : atmosphere/contents/
Cheers, and good game.
 

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