DSx86 in DSi-Mode

Discussion in 'GBAtemp & Scene News' started by Another World, Feb 3, 2011.

  1. Another World
    OP

    Another World Emulate the Planet!

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    DSx86 in DSi-Mode
    DSi (iEVO) News!
    [​IMG]

    DSx86, the "DOS" emulator, has been successfully updated to work with the iEVO in DSi-Mode. Early testing mentions speed twice as fast and faster scaling. Plans to update DSx86 for the DSi are in the works. Be sure to check the link below for more information.



    Thanks to Vato for the news!​

    [​IMG] DSx86 Blog
     
  2. Etalon

    Etalon Former Akaio Fanboy

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    Finally! It's going to be the first real CycloDSi homebrew!



    Let's celebrate this! [​IMG]
     
  3. nl255

    nl255 GBAtemp Addict

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    It still won't be nearly as fast as the DSTwo version though.
     
  4. Evo.lve

    Evo.lve All that you could be.

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    Away from you.
    QFT.
     
  5. Fireballo

    Fireballo Banned

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    I wonder if this is faster than the DSx86 for the DSTWO. I'd like to see a side by side comparison.
     
  6. nl255

    nl255 GBAtemp Addict

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    No, it is not nearly as fast. The DSTwo version is either a 40MHz 386 or 25MHz 486 depending on which benchmark you use while the DSi version is only around a 20MHz 386.
     
  7. Cuelhu

    Cuelhu GBATemp's Pepelatz Driver

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    DSi mode
    [​IMG]

    DSTwo
    [​IMG]

    We should consider that the transfer speed from the cart to the DS cut some power.
     
  8. Fireballo

    Fireballo Banned

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    The CPU on the DSTWO doesn't mean a damn thing if it's bottle-necking at the card slot. The onky way to really tell is to compare the two in the real world. I suspect that DSi mode will be faster.
     
  9. nl255

    nl255 GBAtemp Addict

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    I would assume the DSTwo's CPU and RAM can read data directly from the SD card. It would be kind of dumb if the DSTwo had to send data from the SD card to the DS before copying it back into the DSTwo's RAM.
     
  10. Rydian

    Rydian Resident Furvert™

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    It's more than reading data. [​IMG] Reading input and sending the sound/video data, that's done across the port.
     
  11. Covarr

    Covarr Sentient Cash Register

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    There's also a bottleneck in terms of sending it from the card slot to the screen though. There's gonna be input lag pretty much no matter what, and it cannot be used at any reasonable speed in conjunction with the DS/DSi's main CPU.
     
  12. nl255

    nl255 GBAtemp Addict

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    True, but he has already managed to cut that video lag in half by not using ds2_flipscreen. Instead, he has figured out how to use update_buf directly so that he can avoid the double buffering layer that the standard ds2_flipscreen call has.
     
  13. Etalon

    Etalon Former Akaio Fanboy

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    You know, I don't care which is faster, because I will never use this DOS stuff. I don't care.

    I only want a CycloDSi because you guys don't have one. [​IMG]
     
  14. Cuelhu

    Cuelhu GBATemp's Pepelatz Driver

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    why don't you change your sign now that you abandoned Acekard and turned out to be a Cyclo fanboy? [​IMG]
     
  15. Etalon

    Etalon Former Akaio Fanboy

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    Oh no.

    I'll always use Akaio for DS ROMs. Everybody knows it's the best.

    I'll just get this CycloDSi to annoy you people. And for some DSi stuff maybe. [​IMG]
     
  16. Cuelhu

    Cuelhu GBATemp's Pepelatz Driver

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    borrowed this from Team Cyclops site [​IMG]

    [​IMG]
     
  17. Phoenix Goddess

    Phoenix Goddess The Ninja's Protégée

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    That makes perfect sense.

    [​IMG]

    This is actually pretty interesting. Who wouldn't love faster scaling and speed?
     
  18. JoyConG

    JoyConG GBAtemp Advanced Fan

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    Will alot of people be able to use this in DSi-mode? Sudoku went down really fast after the exploit.

    Or am I missin somethin?
     
  19. SifJar

    SifJar Not a pirate

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    Its for iEvo, not Sudoku exploit. Although it may also work with Sudoku exploit, not sure.
     
  20. Recorderdude

    Recorderdude Musician, Animator, Buffoon.

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    I think not - wasn't there no DLDI for the sudoku exploit loader? I'm pretty sure that DSx86 doesn't have a file-merger for games like NESDS did, and like all emus on GBA (pocketnes, goomba) did.