Hacking Dsdoom on ds2

CalebW

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How do you get dsdoom to work with the arg files? Because I don't want to have to rename my wads to doom.wad every-time I want to play a wad. I read that dsdoom take argvs but how does it work?
 

VatoLoco

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you cant use the arg launching with the official EOS. BAGplug or iMenu both support it though.

with BAGplug, use a text editor to make a wad.arg file with these contents:
Code:
Doom:
"/Doom.nds"//file path to the plugin
[$PRGMPATH$,$FILEPATH$]//arguments are separated by commas
;

and put it in the _bagui/ext folder.
now just select one of your *.wads and it should load up in dsdoom.


edit: had a lil bit of time to play around. just tried this on my Acekard.
another way to get argv launching is to use HBMenu. Use a text editor to make an *.argv file with these contents (using Earth as an example game):
Code:
doom.nds -iwad Earth.wad -save Earth

then you can boot the game via the Earth.argv
 

CalebW

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you cant use the arg launching with the official EOS. BAGplug or iMenu both support it though.

with BAGplug, use a text editor to make a wad.arg file with these contents:
Code:
Doom:
"/Doom.nds"//file path to the plugin
[$PRGMPATH$,$FILEPATH$]//arguments are separated by commas
;

and put it in the _bagui/ext folder.
now just select one of your *.wads and it should load up in dsdoom.

It says "Iwad not found".
I tried to use
Code:
Doom:
"/Doom.nds"//file path to the plugin
[$PRGMPATH$, -iwad $FILEPATH$]//arguments are separated by commas
;
But that didn't work.
 

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