DS vs N64

Discussion in 'NDS - Flashcarts and Accessories' started by strata8, Mar 8, 2008.

  1. strata8
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    strata8 Look! A pointless distraction!

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    over there
    Edit: Here is a side-by-side comparison:

    [​IMG]
     
  2. xcalibur

    xcalibur Gbatemp's Chocolate Bear

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    What is your point?
     
  3. MagNetCZ

    MagNetCZ GBAtemp Fan

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    Imo the lack of bilinear filtering isn't that bad. I would maybe say that it sometimes can look even better because lowres textures that are billinery filtered are just bleh.

    Also you could point out that the 64's CPU internals are in 64bit architecture.

    Still both are pretty close to each other and since there was a Starcraft 64 it means a DS starcraft would be possible hardware-wise.
     
  4. strata8
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    strata8 Look! A pointless distraction!

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    The N64 is 64-bit, but I think it only has 32-bit buses.

    Is the DS's processor better? Because those red shells on Mario Kart DS are so damn smart.

    I've also added textures to the above list.
     
  5. fischju

    fischju Rehabilitated Jaywalker

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    I really hope this doesn't turn into an emulation debate.
     
  6. strata8
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    strata8 Look! A pointless distraction!

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    I just wanted to put up a side by side comparison [​IMG]
     
  7. drock360

    drock360 GBAtemp Fan

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    Can you post a PSP vs. N64 list plz. I want to see what the differences are.
     
  8. OSW

    OSW Wii King

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    PS3 vs NES please.
     
  9. jeklnoo

    jeklnoo GBAtemp Fan

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    if you're gonna do a comparison, at least put them side by side in a table or something, not just a blob of text. and do a little more research to put the names of the cpu's
     
  10. techforumz

    techforumz GBAtemp Regular

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    Ok:

    CPU:
    NES - 6502, 8-bit, 1.8MHz, no FPU
    PS3 - PPC, 64-bit, 3.2GHz, 8 FPUs
    RAM:
    NES - 2KB
    PS3 - 256MB
    VPURAM:
    NES - 16KB
    PS3 - 256MB

    It would appear that the PS3 has a slight hardware advantage.
     
  11. CZroe

    CZroe GBAtemp Regular

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    The N64 easily out-classed the DS. The only limitations were cartridge size and the microcode was fixed (developers couldn't program their own GPU code unless they were Factor 5, Rareware, or Nintendo themselves). Using the 90MHz Reality CoProcessor's microcode, Nintendo themselves created two modes: Fast and Quality (IIRC - that's at least something similar to what they were called). In the developer libraries, Nintendo only allowed access to the pre-defined "quality" mode, which enforced filtering and low polygon counts, though the graphic were still very clearly superior to the jaggies, unfiltered textures, and poor/unstable geometry in PSX games. For their games, Factor 5 increased the resolution, texture size, and polygon count with their access to and knowledge of the microcode and GPU internals, but that didn't convince Nintendo to open it up to other devs.

    And yes, I know that it isn't technically a GPU (the GeForce 256 was the first to process a gigtextel). [​IMG]

    The DS has the advantage of larger game sizes to make the overall presentation seem superior. Look at Mario 64 DS and compare the geometry on Mario's hands. Sure, they textured him, but they lowered the geometric detail.
     
  12. techforumz

    techforumz GBAtemp Regular

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    Oh, by the way, the N64 has 16,777,216 colours, not 32,768 or 32,000.
     
  13. strata8
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    strata8 Look! A pointless distraction!

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    changed it to a side-by-side comparison, and added some things.