1. imgod22222

    OP imgod22222 GBAtemp's Original No-faced Member
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    Is it possible in any way for the DS to use a gbaflashcart like virtual memory? I'm probably gonna end up hearing "if it could be done, it would've been done and obvious already" but still, i want to know. Also I'd like to know what programming language would be useful for homebrew.
     
  2. Lukeage

    Lukeage GBAtemp Regular
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    You could use the flashcart as virtual memory by using the FAT libraries and writting/reading from the cart when needed. However, if you are actually programming something that for some reason runs out of memory, either you've got a poorly planned strategy for memory use or you're extra keen to push the DS past it limits [​IMG] (Out of curiousity, is there anything you've planned that would require more than the 4mb of internal memory?)

    As for which language, C/C++ (does a DS compiler support C++ or at least subsets of the language (ie Classes)?). You'll find most game programming (except for mobile phone games which are Java, and of course, flash games) are written in C/C++ these days.
     
  3. juggernaut911

    juggernaut911 GBAtemp Slut!
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    hey its the ds "phat"
     
  4. Veho

    Veho The man who cried "Ni".
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    You can use the RAM on the flashcard.

    32 megs of RAM!


    Um, a homebrew Web browser? Opera DS requires a 32 MB RAM cartrige to work.

    A more interesting question would be, is it possible to make Opera DS use flash memory (memory cards) instead of RAM, i.e. to enable a "right-click, save-as" function.
     
  5. imgod22222

    OP imgod22222 GBAtemp's Original No-faced Member
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    So i guess soon I'll be moving on to learning C.
    Actually, I did want to make a souped-up browser, with basic flash compatibility, but when i learn C, we'll see how far that idea goes. >.<

    I'm a programming noob. But I'm taking 2 classes right now. [​IMG]
     
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