Homebrew DS(i) NOOB PARADISE - Ask questions here

SylverReZ

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I'd prefer the SPI flash chip dump, thx
Create a new folder on the root called 'ntrboot' (without quotes), drag-and-drop the "r4isdhc-backup.bin" to the 'ntrboot' folder.

You'll need to have ntrboot-flasher to restore the flash dump.
 

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CypherEddie

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When i launch a game for the first time it says creating save file and it launches normally. But when i launch it again i doesn't recognize the save file ans starts from the beginning. I checked the saves folder in my sd card and it looks fine, how do i make twilightmenu read and load the save files?
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When i launch a game for the first time it says creating save file and it launches normally. But when i launch it again i doesn't recognize the save file ans starts from the beginning. I checked the saves folder in my sd card and it looks fine, how do i make twilightmenu read and load the save files?
 

RocketRobz

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When i launch a game for the first time it says creating save file and it launches normally. But when i launch it again i doesn't recognize the save file ans starts from the beginning. I checked the saves folder in my sd card and it looks fine, how do i make twilightmenu read and load the save files?
Post automatically merged:

When i launch a game for the first time it says creating save file and it launches normally. But when i launch it again i doesn't recognize the save file ans starts from the beginning. I checked the saves folder in my sd card and it looks fine, how do i make twilightmenu read and load the save files?
Try reformatting the SD card here: https://dsi.cfw.guide/sd-card-setup.html
 

ChronoCrossfangirl2002

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You open the hiyaCFW config menu by holding SELECT on boot. If you don't see the version number, you're likely using v1.5.1.
while this didnt work, and the touch screen bug is still present its safe to say im on an older version but not exactly sure what, so given that the recent version isn't that big of an update i will probably be fine in the meant time, thanks though
 

DougalLeateo22

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How do I compile twilight menu++ source code? It gave me a error stating python is not installed but it is.
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Another question, when I compile a game on DS Game Maker to .NDS and try to play it on my DSi via TwiLight Menu, it boots to a black screen and nothing happens.
 
Last edited by DougalLeateo22,

RocketRobz

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How do I compile twilight menu++ source code? It gave me a error stating python is not installed but it is.
Please post a picture of the error.
Another question, when I compile a game on DS Game Maker to .NDS and try to play it on my DSi via TwiLight Menu, it boots to a black screen and nothing happens.
You need to change the game loader to "Unlaunch" in the per-game settings menu for the game.
 

DougalLeateo22

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If I run make package in the root of the source code folder, I get this error:
Capture.PNG


If I run make package in the 'booter' folder or the 'booter_fc' folder, I get this error:
Capturee.PNG


Thanks in advance!
 

RocketRobz

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DougalLeateo22

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I just copied all of the installed Python files in the appdata/local/programs/python and into the devkit golder in my C drive, I know what I've done is VERY wrong, so I appreciate your help and understanding.
 

SkullHex2

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is there a way to check the battery percentage? I was reading some pages back TWLMenu++ and nds-bootstrap should allow you to do that, but how?
 

DougalLeateo22

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is it possible to trick the DS/i into thinking a rom along with it's save, is inserted into slot 1, so transferring your town
in animal crossing wild world to city folk would work?
I am not sure, but if you are using TwiLight Menu++ to open Animal Crossing Wild World, it should do the same thing as having an official physical cartridge of Wild World. But i'm not too sure.
 

4d1xlaan

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I just copied all of the installed Python files in the appdata/local/programs/python and into the devkit golder in my C drive, I know what I've done is VERY wrong, so I appreciate your help and understanding.
undo what you did here, run the python installer, and at the end it asks if you want to add to path. check that option
 

ChronoCrossfangirl2002

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I am not sure, but if you are using TwiLight Menu++ to open Animal Crossing Wild World, it should do the same thing as having an official physical cartridge of Wild World. But i'm not too sure.
well the problem is to transfer your town you need to open download play to get the town transfer program from the wii but you need an actual copy of wild world in the console to make the program work, you can't just open wild world and transfer it from there unfortunately.
 

DougalLeateo22

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undo what you did here, run the python installer, and at the end it asks if you want to add to path. check that option
Thanks for the reply! I tried this, and ticked the install to PATH option on the Python installer, but it still comes up with the same error. Any help would be REALLY appreciated!
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well the problem is to transfer your town you need to open download play to get the town transfer program from the wii but you need an actual copy of wild world in the console to make the program work, you can't just open wild world and transfer it from there unfortunately.
Yeah, sorry I couldn't help with that. I'm a beginner to this modding stuff too. Hope it works out. Merry Christmas.
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Yet again, another simple-fix problem (I assume)!
I was trying to run Pokémon Emerald on the Nintendo DS Lite, using an AceKard2i with TwiLight Menu++, but unfortunately it boots to a white screen after it plays a sound and displays the Game Boy logo. I have tried using numerous forks of GBARunner2 to fix this, but unfortunately none of them resolve this issue. Thanks in advance!
EDIT: Problem still present, awaiting response!

Edit: Jan 12th, still no response! Hello?
 
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