Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

RocketRobz

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I mean that after 1 time after turning on the ds rom it appears allocating space For creating a ram dump itp... And it takes a while before we get into the game
That shouldn't be appearing every time you launch a game though. Try reformatting the SD card and check it for errors here: https://dsi.cfw.guide/sd-card-setup.html
 
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signer-ink-beast

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Switching cards works fine for me, so idk why it's not working for you.
Have you checked if other themes have this issue?
I actually just went to double check it. Speak of the devil, it works! I probably forgot I booted the flashcart directly off the 3DS home menu when I last tried it. 😅

Sorry, Rob. Thanks for telling me what the R button does. I didn't know that until you told me earlier.
 
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Pawel

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And I will ask what SD/Micro SD card do you recommend that does not cause problems, is there anything that can be recommended for purchase and what is the maximum supported capacity for dsi xl
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And ok, I'll check it out And ok, I'll check it out 🙂
It's okay my mistake 😅 The first time these files showed up, and then with the next games they didn't Thank you
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I also wanted to ask about an interesting topic, some time ago the topic was discussed GBARunner3 Currently it's still ver 2 or something knows when it will be GBARunner3 And what interesting things will be changed or added?
 
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devlman127

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I also wanted to ask about an interesting topic, some time ago the topic was discussed GBARunner3 Currently it's still ver 2 or something knows when it will be GBARunner3 And what interesting things will be changed or added?
Still in development, hasn't got it's first release yet. Sound accuracy is up but generallt it's not ready for use due to incompatibility and relative lack of features.
 
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arm11

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Someone had a noise cranck in Resident Evil DS ? I tried many old TWL builds but the problem remains

Both of my DSI show this noise on RE

 

Pawel

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Someone had a noise cranck in Resident Evil DS ? I tried many old TWL builds but the problem remains

Both of my DSI show this noise on RE

I don't know, but I haven't had anything like that, I played resident evil for a short time, maybe try another rom or another region and see if you have the same!!
 

Crystal_tofu

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Does anyone know where i could find the skip link check patch for Sonic advance 2 as I'm trying to play via TWM++ with GBArunner 2 and I've looked for a good while and cannot find it, the link for it on the compatibility list via the wiki is down (at least for me)
 

RocketRobz

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Does anyone know where i could find the skip link check patch for Sonic advance 2 as I'm trying to play via TWM++ with GBArunner 2 and I've looked for a good while and cannot find it, the link for it on the compatibility list via the wiki is down (at least for me)
You should try with GBARunner3 instead, as no such patch is required.
Am I missing it, or was the frame limiter removed in the options?
Yes, it was removed, as it did not affect any games, and served no real purpose.
 

4d1xlaan

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SylverReZ

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My game still has working AP even though all the others don't, what do I do? This game is Pokemon Black 2
TWiLight Menu++ automatically patches out anti-piracy checks if that game has it. Otherwise, you can patch these checks out manually using the DS-Scene ROM Tool.
 
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RocketRobz

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Battery. DSi's use more battery, or the battery has less power.
Are you sure the Frame Rate setting affected battery power?
Please check if that's the case, by downgrading to the last version with that setting, charging the console to full battery, and then letting the console run TWLMenu++ (do not launch any game or app) with each available frame rate setting, and timing how long the console runs until power runs.
Once the power runs out, stop the timer, and start the process over (starting with charging the console) with the next frame rate setting.
Each time you do the process, do not change the screen brightness level.
 
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