1. Robz8

    OP Robz8 Coolest of TWL
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    1. Yes.
    2. If there's a limit, it is not known.
     
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  2. FanNintendo

    FanNintendo GBAtemp Maniac
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    is this good hack guide site -> https://dsi.cfw.guide/
     
  3. Robz8

    OP Robz8 Coolest of TWL
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  4. FanNintendo

    FanNintendo GBAtemp Maniac
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    Thank you
     
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  5. Robz8

    OP Robz8 Coolest of TWL
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    v17.2.0

    Check here on how to update TWiLight Menu++:
    What's new?
    • DS Phat/lite: You can now select a custom border to use in GBA mode!
      • Custom borders go in `/_nds/TWiLightMenu/gbaborders/`, and must be in `.png` format with the resolution of 256x192.
      • Switch to the Games/Apps settings page to see the option.
    • @wavemotion's updated version (1.6) of StellaDS is now included!
    Improvement (DS Phat/lite)
    • SRAM-patching GBA ROMs is no longer required!
    Bug fixes
    • DS Phat/lite: With native GBA ROM loading, most games will no longer crash after the GBA logo screen!
      • NOTE: Before this version, your `.sav` file has became corrupted, if you used this feature. This is now fixed. To fix the corruption, grab a backup of the `.sav` file, if you have one.
    • DS Phat/lite: Attempted to fix loading GBA ROMs above 16MB on EZ-Flash Slot-2 cards.
    • DS Phat/lite: Fixed non-GBA ROM being overwritten, when relaunching TWLMenu++ after launching a non-GBA game.
    • Flashcards: Fixed non-NDS games being moved to the `saves` folder, when relaunching TWLMenu++ after launching a non-NDS game.
    • DS Phat/lite: Fixed GBA border flickering before switching to GBA mode, when launching a GBA ROM.
    Known bug (DS Phat/lite)
    • Due to SRAM size limitations, some GBA games with the save size of 128KB will show a message that the save is corrupt (ex. Pokemon Emerald).
     
  6. raytan168

    raytan168 Advanced Member
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    hi, may I know what "SCFG" stand for ? sorry if this has been told somewhere, I just cant find it
     
  7. alexander1970

    alexander1970 Sometime it gets better..
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  8. thereandback

    thereandback Newbie
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    As I could not find a guide on how to play GB games in GBC mode with GameYob and TWLightMenu++ (Thanks @Robz8 for clarifying), I am going to explain my method here:

    1. download 'gbc_bios.bin' (try Google) and put it in the same directory as your .gb roms on your SD card
    2. download and install GameYob for DS (Install via .cia file. While it's DS homebrew, it runs perfectly on 3DS with TWLightMenu++ and has much better performance than the 3DS port)
    3. GameYob should now appear as new software on your homescreen. Open it (hold START or SELECT for pixel-perfect mode) and navigate to the directory where you have your .gb rom and open it.

    The game starts now in GBC mode, you can even use A/B+Directional Buttons to change color palettes, like with the original GBC hardware.

    To generate a GameYob config file (and make your settings changes permanent), select 'Save Settings' in the [Settings] menu of GameYob and it will create a gameyobds.ini file on your SD card root directory.

    Note: Changing the location of biosfile in the config file had no effect for my version of GameYob. The bios had to be in the same directory as the rom.

    As an extra, you can download the GameYob border pack for lots of great custom borders which I found on the original GameYob thread.
     
    Last edited by thereandback, Dec 11, 2020
  9. Robz8

    OP Robz8 Coolest of TWL
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    You're actually running GB(C) games in DS(i) mode. The console has no GB(C) mode.
     
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  10. AmandaRose

    AmandaRose Do what I do. Hold tight and pretend it’s a plan
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    He is meaning in GameYob as that emulator let's you select if you want to run GB roms in gb mode or GBC mode or Super gameboy mode.

    GBC and Super gameboy mode lets you change the colours of original GB roms from the original monochrome to colours of your choosing.

    Also running some GBC roms in Super gameboy mode adds extra features ect. For instance the GBC version of Space Invaders has a hidden Snes version of the game that can only be unlocked in Super Gameboy mode.

    https://www.nintendolife.com/news/2..._game_which_ships_inside_a_game_boy_cartridge
     
    Last edited by AmandaRose, Dec 10, 2020
  11. Robz8

    OP Robz8 Coolest of TWL
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    Oops, misread then.
     
  12. Posghetti

    Posghetti Un-official ReVeluv Leader
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    Does anyone know why all of my GBA games look like this? Thanks for reading.

    [​IMG]
    [​IMG]
     
  13. Robz8

    OP Robz8 Coolest of TWL
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    It's a TWL_FIRM bug, which is caused by GBARunner2's frame rate adjustment feature, which cannot be disabled.
     
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  14. Lv44ES_Burner

    Lv44ES_Burner Advanced Member
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    I admit, the latest releases have left me a bit crestfallen in regards to the DS Phat/Lite releases. What does the DS Memory Expansion Pak not support that leave it untenable as a Slot-2 cart for native GBA booting? I have one in my Lite right now, and to be honest, I'd rather hold off on getting an EZ Flash IV unless I actually have to spend the money for it.
     
  15. Robz8

    OP Robz8 Coolest of TWL
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    The DS Memory Expansion Pak has it's RAM at address 0x09000000 in the memory map, which prevents playing GBA ROMs.
    The cards that aren't the expansion pak has the RAM mapped at address 0x08000000, which allows GBA games to be loaded and played in GBA mode, as every GBA game is mapped at 0x08000000.
     
  16. kane159

    kane159 GBAtemp Regular
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    The new way to load gba natively on dsl is soooo useful for my trash sc minisd cart(witch need to use the official tool to mod the rom to use save feature) now I don’t need to mod it anymore :D thanks man you r awesome
    Will the 128k save be fixed in the future?
    Anyway I really enjoy this feature.cause everdrive is so fu*ken expensive thanks a lot man
     
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  17. Lv44ES_Burner

    Lv44ES_Burner Advanced Member
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    Well, that's thrown me for a loop. I'm glad I asked, though, as now I know what I have to do; it's just a bit frivolous to do so for me next year. I suppose it's not too bad to budget for, considering the utility. Thank you for the clarification and your hard work.
     
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  18. Robz8

    OP Robz8 Coolest of TWL
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    Unfortunately, due to the SRAM size limit being 64kb, it is not possible to fix.
     
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  19. Robz8

    OP Robz8 Coolest of TWL
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    v17.2.1

    Check here on how to update TWiLight Menu++:
    What's new?
    • Atari 7800 has been added to TWLMenu++ Virtual Console!
      • Included emulator is A7800DS, developed by Alekmaul, and improved by @wavemotion
      • ROMs must have the .a78 file type.
    • DS Phat/lite: If using an EZ-Flash Slot-2 card to run GBA games in native GBA mode, if the game does not use the SRAM save type, a message will be shown before the game boots, saying to SRAM-patch the ROM.
    Improvement
    • (@Pk11 and various) Updated translations!
    Bug fixes (DS Phat/lite)
    • Fixed some GBA game compatibility in native mode (ex. Namco Museum: 50th Anniversary, Kirby and the Amazing Mirror).
    • Fixed soft-lock sometimes occurring when restarting TWLMenu++ after running a GBA game in native mode.
    • Fixed GBA games that are 16MB or less, not booting in native mode using an EZ-Flash Slot-2 card.
      • NOR flash is now always used, instead of PSRAM. PSRAM is now only used to store the rotating cube video for the 3DS theme.
    • Fixed slow patch speed when launching GBA games that use FLASH512_V13X save type.
    Should no more important/major bugfixes be needed, there may be a next release on Christmas Day!
     
    Last edited by Robz8, Dec 11, 2020
  20. alexander1970

    alexander1970 Sometime it gets better..
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    Hello.:)

    Thank you very much for implementing the 2 Emulators.
    Awesome work @wavemotion :yay:
    Works really good on the Flashcards and DS Lite Devices,but awesome on the DSi XL.
    Thank you very much.:)

    The Report for the GBA native Loading on the DS Lite Devices:

    First,good News - success,it works with both Flashcards (R4 SDHC Dual Core 2018 and R4iTT v1.6) and the EZ Flash IV Device.
    Games runs,of course,perfect.
    Awesome Developement.
    (I hope,@Gericom is not disappointed...:()

    Second - Depending on the Game it needs up to 1 - 4 Minutes before the Game starts.

    - Super Mario Circuit - 64 Seconds
    - Castlevania - Circle of Moon - 119 Seconds
    - Pokémon Fire Red - 198 Seconds
    - Sonic Advance - 121 Seconds
    - Super Mario Advance 2 - Super Mario World - 64 Seconds
    - Wario Land 4 - 110 Seconds

    Roms checked of SRAM Patch needed with GBA Tool Advance 0.7a
    I have tried each Game 3 Times,opened/closed the Lid during the Loading Process.

    Once they have loaded,they work like 1:1 Original Gamecarts,perfect.:yay:

    Did I maybe miss a "Setting" too ?

    Thank you. 1111xmas_wink.gif
     
    Last edited by alexander1970, Dec 11, 2020
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