Hi,
As everybody knows, 3DS has a different, higher resolution than DS(i). Unfortunately, 320x240 is not a multiple of 256x192, therefore DS games cannot be pixel-perfect when played on 3DS in the (default) fullscreen mode.
My question is - do they simply resize the picture (it would look sharp but with ugly jaggies and non-uniformly resized details) or properly upscale it (it would look fine but slightly blurred, usually worse for pixel art, but better for 3D). I assumed the latter, but I've read some guy explicitly complaining about simple resizing ("nearest neighbour") instead of upscaling ("bilinear" / "bicubic").
An example (just a simulation):
RESIZED
UPSCALED
As everybody knows, 3DS has a different, higher resolution than DS(i). Unfortunately, 320x240 is not a multiple of 256x192, therefore DS games cannot be pixel-perfect when played on 3DS in the (default) fullscreen mode.
My question is - do they simply resize the picture (it would look sharp but with ugly jaggies and non-uniformly resized details) or properly upscale it (it would look fine but slightly blurred, usually worse for pixel art, but better for 3D). I assumed the latter, but I've read some guy explicitly complaining about simple resizing ("nearest neighbour") instead of upscaling ("bilinear" / "bicubic").
An example (just a simulation):
RESIZED
UPSCALED