DS Doom working on r4

Discussion in 'R4 DS' started by xler8, Jan 6, 2007.

  1. xler8
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    xler8 Advanced Member

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    Get it here:
    http://www.jefklak.com/Guides/Doom-DS

    Working on R4 (fw 1.05) with dldi patch (link to on the site). following files copied to ROOT of the microSD card (ADATA 512mb):

    prboom.wad
    dsdoom.nds (patched for R4)
    doom.wad

    saving works as well. very impressive.

    scorpei's wiki for the R4 updated with this info.
     


  2. Shtroodle

    Shtroodle Advanced Member

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    Great news - thanks!
     
  3. lyte

    lyte Member

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    dsdoom is working once you patch the nds file with the dlditool !
     
  4. neekstan

    neekstan Member

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    Just had a play on Doom! Works perfectly [​IMG]

    I'll upload the patched files in a min for anyone having problems.

    Nick
     
  5. SpaceJump

    SpaceJump Where's my new 2D-Metroid?

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    Can someone link me to the dlditool?
     
  6. lyte

    lyte Member

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  7. neekstan

    neekstan Member

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    I'll host this up for a while.

    The rar file contains everything to get up and running including the Doom Demo WAD file and the patched NDS file so it works on the R4. Basically just put all the files apart from the text files onto the root of your R4 card. If you own Doom already replace the DOOM.WAD file with the full version from your CD.

    Doom DS R4
     
  8. Shtroodle

    Shtroodle Advanced Member

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    Is there a chance of running other homebrew apps on R4 after patching the files with dlditool? Any feedback on this?
     
  9. Killermech

    Killermech Cookie Monster

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    Appearantly Chishm's latest FATlib has dldi support and there seems to be a way to do it on stuff which hasn't the latest FATlib as well. Im gonna test some stuff and i'll get back on the results.
     
  10. Shtroodle

    Shtroodle Advanced Member

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    Thanks killer, I'm really curious about the results.
     
  11. Killermech

    Killermech Cookie Monster

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    Well I tried and failed lol
    I tried to recompile some homebrew to include the dldi support.. but I wasn't capable to make it work... oh well..
     
  12. screamster101

    screamster101 Advanced Member

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    will doom2.wad work?
     
  13. Killermech

    Killermech Cookie Monster

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    Yep, just rename it to doom.wad
     
  14. xler8
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    xler8 Advanced Member

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    I have tried to use the dldi tool unsuccessfully with the following homebrew:

    snesds
    ds organize (tried all 3 vers avail)
    nitrotracker (synthesizer homebrew, freezes on its intro/loading screen)
    ti83 emulator (made a nds with ndstool.exe, white screen on start, maybe others can use better ndstool.exe settings...)

    All returned "no dldi section found"
     
  15. Killermech

    Killermech Cookie Monster

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    NitroTracker worked perfectly by patching it with the R4 DLDI (Both read and write). Tried it like 5min ago.

    EDIT:
    NitroTracker
    R4 DLDI patched:
    http://www.yourfilelink.com/get.php?fid=254183
     
  16. xler8
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    xler8 Advanced Member

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    I was using the old 0.2 version of NT. It works with 0.3. Thanks for finding this out.
     
  17. Shtroodle

    Shtroodle Advanced Member

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    Thanks for updates guys.
     
  18. jelbo

    jelbo Ōkami!

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    That's because that homebrew wasn't made using the latest DevKitPro with DLDI support. DLDI patching only works on homebrew that was compiled with DLDI in mind. Btw, DsDoom works great on my SCLR as well using the SuperCard SD DLDI file [​IMG]

    bob_fossil made a GUI version of the DLDI patcher. Download it here: http://forum.gbadev.org/viewtopic.php?t=12...er=asc&start=45

    [​IMG]
     
  19. Killermech

    Killermech Cookie Monster

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    Very useful! I'll make sure to use that from now on. (goodbye run.bat [​IMG])
     
  20. xler8
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    xler8 Advanced Member

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    Here is a good tiny 10km xm song file if you want to have a demo song for nitrotracker, but are saving space on your R4:

    http://www.modarchive.com/cgi-bin/download.../S/sunstreak.xm

    I just found Nitrotracker's feature to record your voice using the DS mic. You can then play it back at different pitches using the virtual keyboard. Awesome.