Astro Boy: Omega Factor for the GBA was a great game because it was developed for SEGA by Treasure, who happens to make incredible games. That game's quality had more to do with the developer, than the Astro Boy license.
If the recent Wii release for Astro Boy is any indication, set your expectations very low for this DS release.
*waits for someone to try it out and inevitably report how fail it is*
I was hoping the Wii ver would live up pretty well, but I guess treasure just can't be beat.
Just goes to show that you can't take an idea and try to recreate it unless you know how to make it work.
It's not the idea that makes a game. It's everything else.
just played the first stage and it isn't bad. It plays like the GBA version, the controls arn't bad thought I prefered teh GBA version's controls (they just felt tighter), it has decent presentation. So far so good.
So in essence my view is that they haven't fucked it up badly. the've basically used teh formula of the GBA version.
I have to say, this is very disappointing. I played the first level, but I didn't bother with any more of it. The camera is really bad, the collision detection is also pretty bad...
They could have simply copied what Treasure did in the past, and I think most folks would have been pleased. Instead, they totally botched it up. Seeing D3 on the title screen should have been a dead giveaway for me, though.
At least now everyone knows why there was next to no info on this game anywhere on the net. I'm still stuck on level 1-3. How the hell do I beat the bosses? How hard would it have been to make the enemies flash when you hit them? Every other game like this does it. What were they thinking?
Someone wrote a review on GameFAQs that sums up this game pretty well. I didn't want to believe it, but the dude was right, the game ain't so good. And here I was thinking that people didn't like it because of the old-school gameplay....nope, that wasn't it.
Sometimes I think the people who develop some of these games aren't even gamers.