is there a tutorial, or can some one post a how-to as I never got how to play this one
I'm never really that great when I play this game, but here's a basic rule set:
1. The game starts with on central tile (I think it's a castle part and a road, but the game should choose that automatically)
2. Each player gets a certain number of pieces. I'll explain how to use these later.
3. Each turn, each player picks up a tile and chooses where to place it to connect to another piece. They have to fit like a puzzle, too, so you can't have a road abruptly end.
4. Whenever you play a tile, you can put a piece on that tile.
a. Pieces of the grass (aka farmland) stay there THE ENTIRE GAME. Any open land that connects to that piece and pieces connected to it (meaning it's not cut off by a road, castle, etc) count as your farmland.
b. Pieces placed on castles go back to you once the castle is completed (meaning it cannot be added onto any more). Players cannot place pieces in your castle unless their piece is part of a castle previous unconnected
c. Pieces placed on roads come back to one once a road is completed (meaning when each end is met by either crossroads, a dead end, a castle wall, a monastery, etc).
d. Pieces placed on monasteries come back to you once the monastery is surrounded by 9 tiles.
5. You have to get I think 20 points to win the game. You get points by where your pieces are.
a. A finish castle settled by a piece will gain you I think 1 point for each part of the castle
b. I forget how much farmland gets you, but a well placed piece on farmland will get you LOTS of points
c. Roads get 1 point for each part of the road, including the ends of it.
d. Monasteries will fetch you a whopping 9 points when surrounded.
It's a game with quite a lot of strategy. I have the physical board game and it's awesome. I still need to give this a try on the DS (damn Nostalgia is taking up my time).
Thordrian said:
This is based on a "popular" German board game and is a port of a XBLA version.
QUOTEThis DS version will contain the original board game along with expansion "River", but also expands upon this by introducing three new "worlds", described as Asian, Nordic and Arabic. There'll be straight-up multiplayer, either via single or multi-cart, as well as a story mode.
Screens here
Looks like homebrew.