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Discussion in 'GBAtemp & Scene News' started by T-hug, Jun 11, 2009.
hmmm nice.. it could be I suppose, as some have been waiting for this.
Edit: The game is alright, even if a little slow. Something to play when there is nothing else (maybe after Starfy. Has a nice oldschool feel to it.
It's basically a SNES RPG, that explains why it's so small too. 16 bit FTW
Well, it's about damn time it came out
I just can't believe this game could really be any good if it's only a 16meg ROM.
I filled in the missing info.
Aaaalriight. Now to see if all this hype and years of waiting was for nothing...
What is this exactly? Even after viewing some screens at gamefaqs i still cant make out the gameplay...
It seems to me like overhyped crap, but I'll have a look.
How is this only 16 megabytes? I thought this was supposed to be a 30+ hour game? I was expecting more like 132MB or something along those lines. Might even have hit the 256 mark. But surely this is supposed to be more than 16? Have I got a bad dump or something?
Negative, I managed to get about an hour into the story line already. No idea why the size is so small but it runs fine.
This is 16MB because it was originally a GBA game and they quick ported it to DS without changing anything except adding touch screen controls and expanded the interface to the top screen. I don't mean to be rude, but size =/= quality regardless of all the penis obsessed around here.
I'll check this out. Got one negative review from Nintendo Power, and one positive one from Play. Both mags are not reliable.
You can't always judge games by their size. It could mean the developers used good, tight code, it could mean that cut scenes are done well in the game engine rather than with bloated FMVs, that there's some sweet pixel art instead of needless, badly done 3D and it could mean awesome midi/chiptune music rather than generic wavs. Of course it could also mean there's not much to the game, for example Elf Bowling But megs do not equal hours.
File size checks out, doesn't look like an underdump
So you think that the amount of gameplay equals the amount of megabytes? How do I have to calculate this?
Would that be something like 25kb per minute? Hmmm, okay so a good solid game with at least 30 hours of gameplay should be at least 45 MB. Oooh, I wonder if I did my maths correctly. So 25kb X 60 = 1500 kb, so that's 1,5 per hour. So 1,5 x 30 (hours) would make 45 MB. Yes, that's correct.
We now know for sure that a 30+ hour game has to be at least 45 MB.
PS: Wait but Mario 64 DS also was about 16 MB. Damn. And just when it all finally made sense!!!
And not to mention it was just ported from GBA.
some days ago i set up chrono trigger sNEs version for a friend ---
My 4 gig Memory card was not big enough for all the hours of gameplay this game has.
lucky for me i didn't try to copy the infinite time of game of tetris .
And the game actually trimmed to 12MB. The size is NOT an indication of quality or length. Huge sizes can mean more gameplay, but it is often squandered on voice acting, recorded music, or video. I'm going to play this for a while. I'll check back tomorrow and see if I can give some impressions. Night everyone. Hope the freeze issues aren't real or common.
So if you were to be looking for something on the internet, and not that I am, is there other places besides your common torrent sites to find it? just outta curious is all...
Yes there is. Hope that satisfies your curiosity.
I find them on Google
Finished downloading, hope the freeze doesn't happen.
Hey, that shitty dungeon crawler games was only 6MB or something. it claimed to be a 50 hour game.