Basically, this game was intended to be played by little children.
Saves should work like they always do, if you just rename them to fit the rom name you're using. (I've never experienced anything else so far)
It's true that there are much better RPGs out there for the DS, but this game is pretty fun, plus I find the graphics quite appealing.
At least it's worth trying. It might still hit someone's taste.
Zubo is first and foremost a Rhythm Action game, the RPG elements are minimalistic and for the most part inconsequential.
You collect (kind of like pokemon) and form a party out of little super-deformed characters based around pop-culture genre cliches (pirates, cowboys, aliens, robots, b-horror monsters, etc) and have them duke it out with various doppelgangers.
The basic roundup:
- The environments are quirky, bright and colorful, kind of like what you'd find in a kirby game;
- The music is upbeat and amusing, but somewhat limited in variety;
- The story is nonexistent -- "There's the Big Bad, you know the drill";
- The combat mechanic is very simplistic but fun and most fighting moves differ only in their tap sequence\visuals.
I suck at rhythm games, although I love them very much, but was able to do quite well in this game, at least until the tap sequence difficulty increased. So this may be a good introduction to the genre for those of us with rhythm deficiencies (like myself).
I can't say there are many "better" games of this type, since I wouldn't categories it under "RPG", it's a simpler kind of rhythm game -- simple but enjoyable.