DS #3151: Chocobo to Mahou no Ehon Majo to Shoujo to 5nin no Yuusha (J

Discussion in 'GBAtemp & Scene News' started by dice, Dec 11, 2008.

  1. dice
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    Former Staff dice pansy-ass ex-staff member

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    ^^ndsrelease-4221^^
     


  2. Noitora

    Member Noitora ::

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    Hooooly shit it's out!
    I really recommend this game and the first one, It's been one of the best games I've played for the DS.
     
  3. lcleong

    Member lcleong GBAtemp Fan

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    is it got a language selector? is it playable on R4? is it will be another kind of protection? I not trusting Square Enix anymore! [​IMG]
     
  4. GameDragon

    Member GameDragon Mugiwara RAWR!

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    Didn't a Chocobo game just come out recently? Man, this bird is getting some lovin'.

    I do like that icon though. Nicely drawn.
     
  5. z.g

    Member z.g GBAtemp Regular

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    yes.
     
  6. Apex

    Member Apex GBAtemp Fan

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    Man, that was fast!
     
  7. DarkWay

    Member DarkWay tsubasa hiroge

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    does this game have language selection like chrono trigger or is it strictly japanese?
     
  8. psycoblaster

    Member psycoblaster Divine

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    it's finally out [​IMG]
     
  9. tyuno123

    Member tyuno123 GBAtemp Fan

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    this gonna be like the previous one with lotsa mini-games and card battles ?
     
  10. Jax

    Member Jax Pip Pip Cheerioink!

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    YAY!

    I loved the mini-game and card battle one!

    The dungeon one, not so much...
     
  11. tinymonkeyt

    Member tinymonkeyt GBAtemp brat

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  12. Priss

    Member Priss GBAtemp Regular

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    More than likely Wifi mini games... Seeing how popular the first one was!
    Cheers for an other good release.
     
  13. rungis2963

    Newcomer rungis2963 Member

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    Here's a rough translation of the title: "The Chocobo, the Picture Book Witch, the Maiden and the Five Valiants"
     
  14. psycoblaster

    Member psycoblaster Divine

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    look into the ROM
    all text is encoded in unicode UTF 16 LE. (codepage 1200)
    uses 2 NFTR fonts, one for the story (lz ompressed, but it seems to use the flag 11 compression again) and another one that is not compressed.
    There were few text files, but very small.
    Also, more text found in mgentry/text and lgame/txtwnd

    There were 2 files ja/wifitext.bin and jc/wifitext.bin that were both encoded in unicode UTF 8.



    So basically, because it uses an NFTR font and easily editable text, (even though the texts are scattered), it doesn't seem to hard. The font (font.NFTR)'s size is 10x10, and has single byte characters. The english character's widths are already fine, so no need for a VWF unless you really want a font change.
    But I'm not able to view the other font, because of the flag 11 compression.


    But graphics will get annoying- all the graphics (NCGR/etc) are all compressed with lz77.

    Luckily, the card related stuff are flag 10 as I thought.
    The arm9.bin was compressed, but no text in it.


    So what I THINK is that the text files are not compressed, and can be edited easily. Card graphics are editable, but I don't know how to decompress the files with the flag 11, so I don't have anything to say about that.
     
  15. Gamer

    Member Gamer DS Gamer

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    Wonder if S-E gonna bother with more Copy Protections, considering almost all of them are broken (with cheats, patches) in a few days or less.

    Anyway, what could we expect? ... freezes/loops at some game points or random thanks for playing screens? xD
     
  16. ragnamuffin

    Newcomer ragnamuffin Member

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    more like 'chocobo and the magic picture book: the witch, the girl, and the 5 heroes.'
     
  17. rungis2963

    Newcomer rungis2963 Member

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    Thanks for fixing the translation, it makes more sense now.
     
  18. LagunaCid

    Member LagunaCid GBAtemp Fan

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    Wow, for me it's the opposite.
    Mini-game one was boring as HECK.
     
  19. Killermech

    Member Killermech Cookie Monster

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    I still have nightmares getting gold from the jar mini game from the 1st one. It literally took me hours.
    But I still loved every minute of it [​IMG]
     
  20. saaye

    Newcomer saaye Member

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    the save file remains at 00:00 no matter how long I play on my supercard rumble (latest firmware and software). anyone know how to fix it? thanks!
     

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