DS #2981: Robocalypse (USA)

Discussion in 'GBAtemp & Scene News' started by T-hug, Nov 19, 2008.

  1. T-hug
    OP

    T-hug Always like this.

    pip Chief Editor
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    ^^ndsrelease-4035^^
     


  2. Satangel

    Satangel BEAST

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  3. adzix

    adzix GBAtemp Regular

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    rts + wacky humor = must have imo
     
  4. starfox468

    starfox468 GBAtemp Regular

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    FRIG THE DEVELOPERS ARE DOING SOMETHING RIGHT
    YYEESS
    the ds was designed for rts games, the graphics don't look half bad either
    I was so mad to the point i was playing command and destroy and a touch of war
     
  5. shakirmoledina

    shakirmoledina Legend

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    interesting name and concept and humor is NECESSARY thus good to try out
     
  6. pilotwangs

    pilotwangs GBAtemp Maniac

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    Oooh,I've been waiting for this for a while now,can't wait to give it a try.

    Cover looks good,also.
     
  7. loony747

    loony747 GBAtemp Regular

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    Too many good games coming out this week. Chrono Trigger, Robocalypse, Rune Factory 2. Not to mention, I still have to finish Order of Ecclesia, Hotel Dusk, Apollo Justice, and the original Rune Factory. Just too much... [​IMG]
     
  8. UltraMagnus

    UltraMagnus hic sunt dracones

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    this sounds a lot like a pc game called z: steel soldiers

    but yeah, seems like good games are like busses.......
     
  9. Zagger

    Zagger Advanced Member

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    Yeah, looks pretty interesting [​IMG]
    Just noticed this in hadrian's week preview.

    True [​IMG] what's wrong with the massive game releases this weak? xD
     
  10. tanooki

    tanooki GBAtemp Regular

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    Don't forget Luminous Arc 2!
     
  11. hksmrchan

    hksmrchan GBAtemp Regular

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    FUCK YES.
     
  12. Cowchampio

    Cowchampio Newbie

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    very good game. I can do without the toy factory sounding music during some parts of the game, but the rest is pretty good.

    once in a while, the ai for your units act really dumb, but it rarely happens. Hero units are pretty awesome too.
     
  13. Ferrariman

    Ferrariman Hip-Flop and cRap

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    Can't game publishers spread games out more? Where were all these games during summer?
     
  14. Zarcon

    Zarcon .:~Enigmatic Wanderer~:.

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    No holiday rushes in summer. [​IMG]

    So this is a DS RTS that does things right?
    Blah, too many things to check out all at once...>.>;;
     
  15. lcleong

    lcleong GBAtemp Fan

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    does this works fine in R4 1.18?
     
  16. Noobix

    Noobix GBAtemp Fan

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    Yep working fine... so far. [​IMG]

    Quite good fun, but I'm off to try out some of the other new releases!!! [​IMG]
     
  17. Raika

    Raika uguu

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    OH YEAH so many good games are dumped today! WOOT im gonna stick to my DS instead of my PSP for a while. [​IMG]
     
  18. Anakir

    Anakir Project: Melee

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    Trailer actually looks pretty good. I'm going to give this a try.
     
  19. FlyingPretzel

    FlyingPretzel GBAtemp Regular

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    not a good game
    the controlling is really really poor
     
  20. dib

    dib GBAtemp Advanced Maniac

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    Based upon what?

    The controls are good--as good as you could ever see on the DS. But the limited functionality of the touch screen means that you're at the mercy of the AI in most respects, which can range from annoying to infuriating. Watch as a turret gets attacked (as per its nature), and immediately your resource gatherer is diverted to repairing it for some reason, ignoring its primary task. Or when an enemy just happens to be within firing range of one of your buildings, but none of your units reacts to this assault.

    It's especially annoying to waste resources on units that will individually march off into heavily enemy controlled territory where they're outnumbered at least ten to one. There are other inexplicable behaviors, like why my med robots weren't following my soldiers around a skirmish mission. With resources and population caps so limited, every unit counts and this game seems revel in wasting them despite your efforts.

    It doesn't suffer from the crowding that FF Revenant Wings exemplified. The sprites are all large and animate, and the fact that you can't exert direct control over most units means you won't have to worry so much about picking individuals out of a battle scene.

    There are several other nuisance factors. The constant popups of dialog on the upper screen during levels, frequently interrupting the gameplay is unacceptable. I'm also peeved at the apparent inability to replay missions without restarting the story from the beginning. When I've completed a mission but lacked some secondary objectives, my intention is to try it over but this game refuses to accomodate.

    So ultimately they attempted a sort of Dungeon Keeper/Evil Genius gameplay toward freeing your attention in favor of the menial tasks like managing resources and production. Only said tasks not carrying much satisfaction because you're not playing Dungeon Keeper, you're playing Warcraft and the scope of your building is reminiscent of games like Battle for Middle Earth. Yet for some reason they didn't seem to actually play either of those games to see what works and what doesn't work, embracing the prior and hopefully improving upon the latter.

    This game has a lot of potential, but I just can't consider this game _fun_ because the point of an RTS is to win. In order to achieve your victory, you need to be on top of everything, and that's impossible to do here. There are just too many frustrations in watching the patently retarded AI stumble around under the DS' underpowered processing and limited resources, and the nature of these things is that small failures compound into larger monumental failures until you've lost. It's a brighter, shinier repeat of Warlocked for the GBC: it's charming for its novelty on a system where these types of games just don't work, but not worth much entertainment if you actually wanted to play and enjoy it.