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Discussion in 'GBAtemp & Scene News' started by T-hug, Nov 19, 2008.
Now this looks very interesting!
And very nice cover too.
rts + wacky humor = must have imo
FRIG THE DEVELOPERS ARE DOING SOMETHING RIGHT
the ds was designed for rts games, the graphics don't look half bad either
I was so mad to the point i was playing command and destroy and a touch of war
interesting name and concept and humor is NECESSARY thus good to try out
Oooh,I've been waiting for this for a while now,can't wait to give it a try.
Cover looks good,also.
Too many good games coming out this week. Chrono Trigger, Robocalypse, Rune Factory 2. Not to mention, I still have to finish Order of Ecclesia, Hotel Dusk, Apollo Justice, and the original Rune Factory. Just too much...
this sounds a lot like a pc game called z: steel soldiers
but yeah, seems like good games are like busses.......
Yeah, looks pretty interesting
Just noticed this in hadrian's week preview.
True what's wrong with the massive game releases this weak? xD
Don't forget Luminous Arc 2!
very good game. I can do without the toy factory sounding music during some parts of the game, but the rest is pretty good.
once in a while, the ai for your units act really dumb, but it rarely happens. Hero units are pretty awesome too.
Can't game publishers spread games out more? Where were all these games during summer?
No holiday rushes in summer.
So this is a DS RTS that does things right?
Blah, too many things to check out all at once...>.>;;
does this works fine in R4 1.18?
Yep working fine... so far.
Quite good fun, but I'm off to try out some of the other new releases!!!
OH YEAH so many good games are dumped today! WOOT im gonna stick to my DS instead of my PSP for a while.
Trailer actually looks pretty good. I'm going to give this a try.
not a good game
the controlling is really really poor
Based upon what?
The controls are good--as good as you could ever see on the DS. But the limited functionality of the touch screen means that you're at the mercy of the AI in most respects, which can range from annoying to infuriating. Watch as a turret gets attacked (as per its nature), and immediately your resource gatherer is diverted to repairing it for some reason, ignoring its primary task. Or when an enemy just happens to be within firing range of one of your buildings, but none of your units reacts to this assault.
It's especially annoying to waste resources on units that will individually march off into heavily enemy controlled territory where they're outnumbered at least ten to one. There are other inexplicable behaviors, like why my med robots weren't following my soldiers around a skirmish mission. With resources and population caps so limited, every unit counts and this game seems revel in wasting them despite your efforts.
It doesn't suffer from the crowding that FF Revenant Wings exemplified. The sprites are all large and animate, and the fact that you can't exert direct control over most units means you won't have to worry so much about picking individuals out of a battle scene.
There are several other nuisance factors. The constant popups of dialog on the upper screen during levels, frequently interrupting the gameplay is unacceptable. I'm also peeved at the apparent inability to replay missions without restarting the story from the beginning. When I've completed a mission but lacked some secondary objectives, my intention is to try it over but this game refuses to accomodate.
So ultimately they attempted a sort of Dungeon Keeper/Evil Genius gameplay toward freeing your attention in favor of the menial tasks like managing resources and production. Only said tasks not carrying much satisfaction because you're not playing Dungeon Keeper, you're playing Warcraft and the scope of your building is reminiscent of games like Battle for Middle Earth. Yet for some reason they didn't seem to actually play either of those games to see what works and what doesn't work, embracing the prior and hopefully improving upon the latter.
This game has a lot of potential, but I just can't consider this game _fun_ because the point of an RTS is to win. In order to achieve your victory, you need to be on top of everything, and that's impossible to do here. There are just too many frustrations in watching the patently retarded AI stumble around under the DS' underpowered processing and limited resources, and the nature of these things is that small failures compound into larger monumental failures until you've lost. It's a brighter, shinier repeat of Warlocked for the GBC: it's charming for its novelty on a system where these types of games just don't work, but not worth much entertainment if you actually wanted to play and enjoy it.