DS #2949: Chrono Trigger DS (Japan)

Toni Plutonij

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DieForIt said:
TrolleyDave said:
DieForIt said:
Does anyone know the save file type, I need it.

Eeprom - 512 kbit

Thanks, I'll take a look.

I just have to say that I can't believe that you're saying for 15-or so pages that you have a working version, just so you would come up to one of the critical points and games locks up!
You just created a unneeded attention, and gave false hope to the others...Just listen to people here..

Main point is, even if you do manage to go past one of this critical points, chances are that there are many more of them later in the game..And you can't play trough such game hoping that luck will be on your side and that game won't freeze....We have to wait for the proper fix..

also, for everybody that will ask in the future:
QUOTE(Toni Plutonij @ Nov 18 2008, 05:34 PM) EVERYBODY STOP!!

This game loads fine on all carts!! However it freezes during the gameplay due to some anti-piracy measurements!!
Wait for firmware update for your cart, or cheat!!

STOP ASKING IF IT WORKS ON YOUR FLASHCART!!

GAME FREEZES FOR EVERYONE (who don't own the original game)!!


If you continue to mess like this, I'll close the topic..

----------------------------------------------------------------------------------

QUOTE(Balthier @ Nov 18 2008, 11:29 PM)
Let me hijack the topic for a bit - what is YSmenu or whatever? I looked at the sticky topic in another forum that had information, but it didn't help.

Do I need it since there aren't official updates to R4 anymore?
You might want to check http://gbatemp.net/index.php?showtopic=103879 and http://gbatemp.net/index.php?showtopic=97615

That should answer your questions
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aphirst

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Urgh. People are treating this thread like an IRC room, and have been since about page 4. It's disgusting
tongue.gif

My peers and myself were discussing this during lunch. We even drew the infamous "Thanks for Playing" Moogle screen onto the Physics Resource Room Whiteboard, leaving a reference to Chrono Trigger in smaller writing at the bottom of the board. Only one other got it. XD
I've pratted with it for a little while this evening - it looks to be a *very* good port. It'll be interesting to eventually find out what it is Square tried this time - as I found a technical digest version of the Moogle of Death incident to be a very good read.
biggrin.gif

Well, I hope people start being more sensible here - and I hope that the skilled programmers behind the scenes are bestowed with the "divine" (read: LSD-induced) inspiration required to get past Square's treachery.

P.S. As has probably been mentioned, we can't *really* complain unless we have a legitimate cart, and we're merely trying to run a backup (and even then the ground is shaky
wink.gif
). Not that I buy games, but whatever.
tongue.gif
 

Toni Plutonij

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kennyboy said:
I think DieForIt doesn't understand simple english.
I think he just didn't understood what are we talking about from the beginning, and believed that he has it going, and now, he's trying to find a way to make it work, but it's not going to happen, because the problem isn't in the save file! Or in that one point of the game, we already know of two points that check if you're using flashcart, and that's in the first few minutes of game......Imagine how many such points in the game are then!
 

TrolleyDave

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DieForIt said:
Uhm, I'm looking for the clue, If It's not appreciad, Okay then!

Looking for what clue? Do you mean the clue on how to get it work? If that's what you're looking for I can tell you now exactly what you have to do. You need to learn disassembly, assembly and cracking skills. Then spend the evening debugging the rom to find all the copy protection routines and then write cracks for them.
 

Leamonde.Halcyon

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I can't say I've ever played Chrono Trigger (any version) before, but I'm enjoying this quite a lot.
Too bad I get stuck on the infinite warp loop like plenty of other people.
Ah well. I'll wait with eager patience for one of our brilliant programmers to create a fix.
*cheers for anyone trying*
 
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