DS #2466: Metal Slug 7 (Japan)

GeekyGuy

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Anyone know if there's a way to jump down off platforms? That's the only thing I could complain about thus far with this game; that and the fact that it's very, very short. I'm on the final mission now.
 

Sephi

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Calafas said:
You have to stand just slightly to the left of the switch and press the 'y' button to activate it, for everyone having trouble.
tongue.gif
I was having a lot of trouble with that a little while ago ;_;
 

Calafas

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Sephiroth said:
Calafas said:
You have to stand just slightly to the left of the switch and press the 'y' button to activate it, for everyone having trouble.
tongue.gif
I was having a lot of trouble with that a little while ago ;_;


Haha, i had trouble to begin with, but then i got it figured out. (after many failed attempts, in which my DS was nearly thrown at a wall [I get really stressed on stupid stuff like that on games])
laugh.gif
 

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The fact that this game does not have multiplayer saddens me. That's like Contra 4 without Multiplayer.


Still fun, but without multiplayer, it'll get boring far too quickly. Are you listening, SNK?!

Also hopes for a Kof Xi port to the DS..... (Which will probably never happen)
 

Calafas

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PyroJames said:
For R4 users experiencing problems with this game, the most recent firmware will definitely fix the problem.

This probably doesnt need to be said, but same for M3Simply users having problems, update to v1.14 and it'll work a treat.
 

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ojsinnerz said:
...Still fun, but without multiplayer, it'll get boring far too quickly. Are you listening, SNK?!

rolleyes.gif


My guess: no. And if they were listening, they wouldn't give a rat's ass what a bunch of pirates think of their game.
 

ojsinnerz.

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irpacynot said:
ojsinnerz said:
...Still fun, but without multiplayer, it'll get boring far too quickly. Are you listening, SNK?!

rolleyes.gif


My guess: no. And if they were listening, they wouldn't give a rat's ass what a bunch of pirates think of their game.

Lol. I actually would've purchased this game if it had a multiplayer, and some extras that are worth playing, lol.

Well, might as well save up money for Luminous Arc 2 instead...

Note: If you're wondering why I would buy a dumbed down, slower Final fantasy tactics advance 2, read my review of it. Link is on my sig.
 

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I've played a lot of metal slug, but I think only about 5% of that time was single player. So no local wireless makes me sad
frown.gif
 

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"Funem: Did you ever try Metal Slug Advance on the GBA ? "

Oh yes, I liked/played the GBA version , but I enjoyed Metal Slug on my NeoGeo Pocket moreso.
(and I still play the MAME versions frequently)

I'm having a blast with the DS version now.
 

jgu1994

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Wait, isn't there a chance they might add multiplayer into the us version? Think about it, the game is coming out in the us like 6 months from now. The majority of the game is already translated as shown my the language hack. 6 months is a little to much time to be translating a bit of japanese, and there are some games where release a is more of a beta release, and release b, is how they fix it up.
 

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I was dreaming about this game last. I wasn't expecting this game to come out soon. I was worried SNK Playmore might ruin this one as they did with 4-6 but I got to admit, they did a pretty good job. In my opinion:

Advantages:

- Feels like a Arcade game unlike the previous portable 'Metal Slug Advance' for GBA.
- The original cast and the two Neo Geo Fighters from Metal Slug 6 return.
- The gamplay is challenging and is on the Metal Slug 2 difficultly. SNK also got the balance of the enemies and bosses right this time.
yaynds.gif

- The music ROCKS!
- Nintendo didn't interfere. The hit flashes are in!
- The Combat Mode is fun.
- Haven't noticed much slowdown when loads of enemies appear on the screen.

Disadvantages:

- The sprites could have been made slightly bigger and had more detail (but the animation makes up for that).
- No multiplayer.
- The pointless map on the bottom screen.
- wish they used both screens for the gamplay like they did with Contra and Sonic Rush.
- Not as difficult as Metal Slug 3.
- No alternative paths like Metal Slug 3.
- What about Trevor and Nadia from Metal Slug 4 and the GBA characters from Metal Slug Advance?
- The coins from Metal Slug 6 (is this a Mario game? XD)
- No naked Fio
frown.gif



CockroachMan said:
Not bad.. it's Metal Slug alright.
smile.gif


But they could have used the DS capabilities better.. the graphics on Metal Slug running on NeoDS look better than this! And that's one of the worst uses of the touch screen I've ever seen.. why do you need a map on Metal Slug!?
wtf.gif

Would be a lot better if they had used both screens like a big screen.. like on Contra4. Hell.. leaving the screen blank to save up some batteries would be a better use!
tongue.gif


The map feature is pretty pointless. A map is never required for a Metal Slug game. Also why would I move the map while enemies are tying to kill me? Plus it disappears during a boss battle. I HAVE NO IDEA WHERE I AM! XD


Doggy124 said:
Shiro786 said:
Am I the only one who thinks this game isn't really good?

me too.

MS3 is more fun


Metal Slug 3 may be the best game in the series but for a DS game, Metal Slug 7 is pretty decent. Compared to 4-6, it's SNK Playmore's better attempts at making a Metal Slug squeal (the original SNK made the first 3 and X Metal Slugs).


QUOTE(Skoiler @ Jul 13 2008, 03:42 PM) I'm a HUGE fan of the Metal Slug series (been one since I was 8), but the outlook about this one isn't so good. It looks like it was made to be played in a larger screen than the DS, so everything appears shrunken, and you don't see as much detail. The slowdowns also tick me off a bit. I know Metal Slug is all about the gameplay, but the graphics were amazing, and I loved the pixel art style.
I'll just carry on playing; I hope it plays way better than it looks.

What slow down? I've haven't noticed any or any that are as bad as Metal Slug 2 on the last stage. The graphics are a bit on the small and less detailed side but they are animated well and the hit flashes were kept in (THANKS NINTENDO FOR NOT INTERFERING) and the blood effects are pretty cool.


QUOTE(Kirby102 @ Jul 13 2008, 11:21 AM)
Use RALF, he can withstand 2 hits before dying. That's weird :S And I had unlimited weapon ammo (other than handgun) at certain times... with Marco...
It seems each character has their own trait, Eri has 20 nades instead of the standard 10... and other stuff like that...
ph34r.gif

In Metal Slug 6, each character had a special ability:

Macro - Hand Gun is more powerful.
Tarma - More powerful with Metal Slug vehicles.
Eri - Holds 20 grenades instead of 10.
Fio - Holds a Heavy Machine gun with standard 200 bullets.
Ralph - Can be hit 2 times before dying but hold less ammo for extra weapons obtained.
Clark - Forgotten ^^'

In Metal Slug 7, they retain these abilities.


Also on easy mode, you get to always use the Heavy Machine gun with unlimited ammo (just like in Metal Slug 6).
 

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RadioShadow said:
- No naked Fio
frown.gif


Hahaha, lots of people wanted this, lol.

I played metal slug when I was around 7 years old. I still play Metal slug 3 on my DS every once in awhile. Very fun, and brings me the memories. Metal slug really never got old to me. The gameplay, I mean. The seventh one really was disappointing to me. They really didn't take advantage of anything.

Also, I've just wrote my review of the 7th on my "blog". Pretty fast, huh?
 
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