DS #2151: Chou Nekketsu Koukou Kunio-kun Dodgeball Bu (Japan)

Discussion in 'GBAtemp & Scene News' started by JPH, Mar 18, 2008.

  1. JPH
    OP

    Banned JPH Banned

    Joined:
    Jul 11, 2006
    Messages:
    6,892
    Country:
    United States
    ^^ndsrelease-3045^^
     


  2. CockroachMan

    Member CockroachMan Scribbling around GBATemp's kitchen.

    Joined:
    Jan 14, 2006
    Messages:
    3,889
    Location:
    Brazil
    Country:
    Brazil
    Dodgeball! [​IMG]

    I was waiting for this.. great news!
     
  3. Hadrian

    Former Staff Hadrian Better than Craigslist

    Joined:
    Oct 12, 2004
    Messages:
    16,978
    Country:
    United Kingdom
    Pretty much like the last GBA game but with lots more options, may play a bit slow to some people but if you give it time it'll grow on you.

    Won't be playing this version though anymore, will just wait for the US version in May.
     
  4. Joey Ravn

    Member Joey Ravn F*** you, Nintendo!

    Joined:
    Aug 29, 2007
    Messages:
    1,337
    Country:
    Spain
    Yup, GREAT news... but, is it playable for those who don't know a word in Japanese? I'll love not to have to wait till May to get my hands on this one [​IMG]
     
  5. tinymonkeyt

    Member tinymonkeyt GBAtemp brat

    Joined:
    Feb 27, 2008
    Messages:
    3,221
    Country:
    United States
    sounds fun ^.^
     
  6. snowfcukinwhite

    Newcomer snowfcukinwhite Member

    Joined:
    Jan 30, 2008
    Messages:
    38
    Country:
    Angola
  7. Hadrian

    Former Staff Hadrian Better than Craigslist

    Joined:
    Oct 12, 2004
    Messages:
    16,978
    Country:
    United Kingdom
    It is but I reckon you'll need to know the language to make the most out of the game.
     
  8. Upperleft

    Member Upperleft Namcoholic

    Joined:
    Aug 15, 2007
    Messages:
    1,049
    Country:
    United Arab Emirates
    FINALLY OUT!


    uhh


    T^T
    then i have to wait for the US release
     
  9. blahman

    Member blahman GBAtemp Regular

    Joined:
    Jan 5, 2007
    Messages:
    243
    Country:
    United States
    wow the rom's tiny... but it matters not
    oh kunio kun how ive missed you and you violent take on sporting sevents
     
  10. moo422

    Newcomer moo422 Advanced Member

    Joined:
    Mar 18, 2008
    Messages:
    63
    Country:
    Canada
    echoing blahman's sentiments -- 64 Mbits ?! that's tiny .. hard to imagine how they managed to squeeze any sizable amount of content into that space.

    then again, mario 64 managed to squeeze into 128Mbits, but it's a concern, hmm.

    Famitsu blew this out of the water with a 22/40 as well.
     
  11. bollocks

    Member bollocks GBAtemp Advanced Fan

    Joined:
    Apr 29, 2005
    Messages:
    662
    Country:
    United Kingdom
    Famitsu is shit, might as well play it and make up your own mind. And it being 64Mbits isn't something to worry about... I don't think a single SNES game was that big, after all, and there are some absolutely fucking epics on that system.
     
  12. Leah

    Newcomer Leah Advanced Member

    Joined:
    May 4, 2007
    Messages:
    65
    Location:
    England, UK
    Country:
    United Kingdom
    Are the people on the cover of this from River City Ransom and Crash and the boys street challenge?
     
  13. Unchi-san

    Member Unchi-san Unchi on a stick! yay~

    Joined:
    Jan 3, 2008
    Messages:
    526
    Country:
    United States
    is this game from a dodgeball game on NES? I remember playing something similar on the NES at my friend's way back in the day
     
  14. Hadrian

    Former Staff Hadrian Better than Craigslist

    Joined:
    Oct 12, 2004
    Messages:
    16,978
    Country:
    United Kingdom
    Obviously the publisher didn't pay them enough.
     
  15. KaliKot

    KaliKot Newbie

    KUNIO KUN IS BACK!

    oh boy river city ransom and dodgeball

    I played the hell out of the GBA dodgeball although it was repetitive and no kunio-kun chars =(

    i hope i can navigate the jap menus [​IMG]
     
  16. zombgief

    Newcomer zombgief Member

    Joined:
    Mar 28, 2006
    Messages:
    29
    Country:
    YES, yes they are!

    Gaaah, the game plays soooo slowly, though!!! [​IMG]

    And what's up with the inability to switch the person you're in control of? (like in the original NES version, you could hit the "duck" button to switch characters to control)

    Also, the "target" of your attack is always the guy closest to the line? Ugh...

    The old NES Super Dodgeball and Neo-Geo Super Dodgeball are still the best! [​IMG]
     
  17. q8fft

    Newcomer q8fft Member

    Joined:
    Dec 17, 2005
    Messages:
    17
    Location:
    Kuwait
    Country:
    Kuwait
    greats for kunio-kun fans [​IMG]
     
  18. kemosabe

    Member kemosabe GBAtemp Regular

    Joined:
    Sep 16, 2006
    Messages:
    130
    Country:
    Germany
    could anybody explain the controls to me?
    the enemy uses the "special" throw almost everytime and i have no clue how to do this too
     
  19. jacko360

    Newcomer jacko360 Member

    Joined:
    Jan 29, 2008
    Messages:
    13
    Country:
    United Kingdom
    I think you have to run then press a+ b to jump then a+b again to do the super throw but I may have check that
     
  20. serene

    Newcomer serene Newbie

    Joined:
    Jan 30, 2008
    Messages:
    1
    Country:
    Thailand
    Quick Hands on with Kunio-Kun Dodge Ball Bu
    By Spencer . September 25, 2007 . 11:36am

    While I was waiting to meet with Arc System Works I grabbed one of the two DSes loaded up with Chou Nekketsu Koukou Kunio-Kun Dodge Ball Bu. I was rather surprised with the way Kunio-Kun Dodge Ball Bu stuck with NES style controls. You use B to throw/catch and A+B makes your character jump.

    The key to Kunio-Kun Dodge Ball Bu was to do the spinning super shot, which morphed the dodge ball into a glowing ball of fire. However, to do this maneuver you need to tap right to dash, forward press A+B to jump and finish by pressing another button throw the dodge ball at the peak of your jump. It seemed needlessly complicated and even one of the designers was having trouble demonstrating the special shot for me.

    After a few mess-ups I got a hang of the button timing and the super shot made me nearly unstoppable. Between that and catches the match was over way to quickly, but just in time to chat about the fate of Guilty Gear II.

    Code:
    http://www.siliconera.com/2007/09/25/quick-hands-on-with-kunio-kun-dodge-ball-bu/
     

Share This Page