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  1. Krustentier7

    OP Krustentier7 Member
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    I'm a little displeased with how oversaturated the colors are in the 3DS version of DQ8 compared to the much brighter and softer PS2 original - seeing how this game has received a lot of attention by the modding community, I was wondering if it were possible to restore its original aesthetic. I don't know how one would go about this, nor am I certain how complicated such a procedure might be; is it as simple as tweaking some numeric values or would you have to go pretty in-depth?

    Either way, I felt like this was an idea worth proposing, and I would definitely help in any way I can if anyone is interested in pursuing this project.
     
  2. videogame57

    videogame57 Touch Fluffy Tail
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    Considering that you can reduce blue light with NTR, you might be able to change the colour saturation with nothing more than a small NTR overlay plugin.
     
  3. Krustentier7

    OP Krustentier7 Member
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    That's a great idea! I'm not very familiar with NTR myself though, no idea how one would go about writing a plugin like that.
     
  4. DarkSynopsis

    DarkSynopsis GBAtemp Fan
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    You would have to go through and replace all the textures, I don't believe there is some simple value you could change some where since if there was I doubt they would have done the edit on a texture level.

    It would be possible, don't know if its worth putting the time into though since it would be a long tedious process and texture quality would be reduced since the current tools for re-importing won't come out as good as the source textures, may or may not be super noticeable on the 3DS screen itself though.
     
  5. videogame57

    videogame57 Touch Fluffy Tail
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    Changing colours globally can be done with NTR, as is shown by NTR's blue light reduction feature (similar to f.lux). If NTR can reduce the amount of blue, there's no reason it can't also reduce the saturation.
     
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