Dragon Ball FighterZ SHADING MOD on Nintendo Switch!! help to install this mod!

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by robinpup, Oct 13, 2018.

  1. robinpup
    OP

    robinpup Member

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    Sep 10, 2014
    Mexico
    Acapulco, Guerrero
    Someone knows how to install it? there is a tutorial? or download?
     
  2. SwitchHack

    SwitchHack Advanced Member

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    Jan 20, 2018
    Japan
  3. robinpup
    OP

    robinpup Member

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    Sep 10, 2014
    Mexico
    Acapulco, Guerrero
  4. supermariorick

    supermariorick GBAtemp Advanced Fan

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    Jun 18, 2010
    United States
    extract the base game + game update romfs and you'll get a file called pakchunk0-Switch.pak which needs to be unpacked using the PC version .pak extraction tools for unreal engine with the extraction script for FighterZ PC version. I haven't figured out how to repack it so that it will be the exact same size as the original unfortunately; so when I tested repacking it, the size was wrong. I guess it's compressed to around 6 gigabytes and extracts to about twice that size. Unpacking and reverse engineering the game files in the romfs isn't the issue. It's repacking it so that mods run from it with LayeredFS. idunno maybe try packing mods into pakchunk1-Switch.pak so it overrides data from pakchunk0-Switch.pak like how in just the base game for Xenoverse 2 replacing empty dummy data cpk files worked for overriding data in the data cpk file (but doesnt work the same with game updates because those dummy files became used for new game data)?
     
    Last edited by supermariorick, Oct 15, 2018
  5. babyjoe00069

    babyjoe00069 Member

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    Apr 3, 2009
    United States
    How do you extract the Swicth game files to start off with extract the nsp or extract from the xci?? What tool? I would really love to learn how the people that got the shading mod to work, did exactly that, extracted game files, repacked game files and it works. I would love to port over some stuff to the switch from pc just like they did.
     
  6. masagrator

    masagrator File digger

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    5
    Oct 14, 2018
    Poland
    Here are some threads
    https://gbatemp.net/threads/how-to-easy-extract-game-files-from-nsp-xci.534724/
    https://gbatemp.net/threads/how-to-unpack-and-repack-unreal-engine-4-files.531784/
    https://gbatemp.net/threads/how-to-swap-audio-in-unreal-engine-4-games.535516/
    https://gbatemp.net/threads/noesis-mod-tiling-texture-for-ue4.535571/

    @supermariorick post is outdated as we can already repack normally and even create compressed patches that make repacking unnecessary.

    Shading mod is packed with u4pak to not compressed package, so it's bigger than it could be with my tutorial.
     
    Last edited by masagrator, Apr 23, 2019
    babyjoe00069 likes this.
  7. babyjoe00069

    babyjoe00069 Member

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    Apr 3, 2009
    United States

    super greatful thank you, i do use upak for street fighter mods that xci nsp thread is gonna be very helpful
     
  8. tomi1578

    tomi1578 GBAtemp Regular

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    3
    Sep 12, 2018
    Israel
    sorry for necrobump but did you ever get mods to work?
     
  9. sozoru

    sozoru Newbie

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    Apr 26, 2019
    United States
    Pennsylvania, USA
    I got mods to work but only texture and you have to rename the folder to pakchunk0-Switch or it will not work
     
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