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Draglade 2 translation project
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<blockquote data-quote="kosheh" data-source="post: 1854038" data-attributes="member: 151393"><p><img src="http://img15.imageshack.us/img15/606/dg2logo.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p>This game was released July 10, 2008. It's been like 8 months since its release, and I doubt this is going to be released in the US due to licensing issues.</p><p>Banpresto, maker of the game is now fully owned by Namco Bandai. N-B won't let third party companies (ATLUS) publish their IPs. Therefore, it will probably be YEARS before the game is released Westside if ever - but chances are it won't be released in the West.</p><p>It's a niche title appealing to core gamers, similar to Trauma Center thus lowering its chances of being localized.</p><p></p><p><u><strong>Tell me about this game.</strong></u></p><p>Draglade 2 is the sequel to...well, Draglade 1, released in the US/Europe around 2007. </p><p>What makes this game unique is that it's a <em>fighting game</em> with <em>RPG</em> and <em>rhythm-based elements</em>.</p><p>If you put Jump Superstars, Kingdom Hearts and Parappa the Rapper in a blender and set it on frappe, you'd get this game.</p><p>A lot of fixes have been made to the battle system making it a nice little rounded-out fighter and an excellent alternative to JUS (which is balance hell).</p><p></p><p>If you've never played Draglade, I highly reccomend picking up the first one. You'll like the fighting aspects and the beat-em-up missions and it's got some depth like that of an RPG. The stages are symmetrical and stage hazards can be turned on or off.</p><p>The second one dumps all the hidden characters from the first in favor of four new, more balanced characters and introduces the "Beat Drive" system, which is similar to that of a tug-of-war underneath the opponent lifebars. When your segment reaches the opponent's side, you'll get either enhanced stats or a temporary-machine super. </p><p></p><p></p><p>Also, I love the corny anime opening music from both this game and its predecessor. </p><p></p><p><em>Boxart</em></p><p><img src="http://image.com.com/gamespot/images/bigboxshots/4/944394_98566_front.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><em>Videos</em></p><p> Video showcasing characters, gameplay, and cool gift you get upon purchase</p><p> Top screen video of actual gameplay. Recorded from no$gba apparently (which explains its butchered sound)</p><p></p><p></p><p><strong><u>Translation Progress</u></strong></p></blockquote><p></p>
[QUOTE="kosheh, post: 1854038, member: 151393"] [img]http://img15.imageshack.us/img15/606/dg2logo.png[/img] This game was released July 10, 2008. It's been like 8 months since its release, and I doubt this is going to be released in the US due to licensing issues. Banpresto, maker of the game is now fully owned by Namco Bandai. N-B won't let third party companies (ATLUS) publish their IPs. Therefore, it will probably be YEARS before the game is released Westside if ever - but chances are it won't be released in the West. It's a niche title appealing to core gamers, similar to Trauma Center thus lowering its chances of being localized. [u][b]Tell me about this game.[/b][/u] Draglade 2 is the sequel to...well, Draglade 1, released in the US/Europe around 2007. What makes this game unique is that it's a [i]fighting game[/i] with [i]RPG[/i] and [i]rhythm-based elements[/i]. If you put Jump Superstars, Kingdom Hearts and Parappa the Rapper in a blender and set it on frappe, you'd get this game. A lot of fixes have been made to the battle system making it a nice little rounded-out fighter and an excellent alternative to JUS (which is balance hell). If you've never played Draglade, I highly reccomend picking up the first one. You'll like the fighting aspects and the beat-em-up missions and it's got some depth like that of an RPG. The stages are symmetrical and stage hazards can be turned on or off. The second one dumps all the hidden characters from the first in favor of four new, more balanced characters and introduces the "Beat Drive" system, which is similar to that of a tug-of-war underneath the opponent lifebars. When your segment reaches the opponent's side, you'll get either enhanced stats or a temporary-machine super. Also, I love the corny anime opening music from both this game and its predecessor. [i]Boxart[/i] [img]http://image.com.com/gamespot/images/bigboxshots/4/944394_98566_front.jpg[/img] [i]Videos[/i] Video showcasing characters, gameplay, and cool gift you get upon purchase Top screen video of actual gameplay. Recorded from no$gba apparently (which explains its butchered sound) [b][u]Translation Progress[/u][/b][u][/u] [/QUOTE]
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