Gaming Downsampling w/o AA vs. 1080p Anti Aliasing

chyyran

somehow a weeb now.
OP
Developer
Joined
Dec 10, 2009
Messages
2,845
Trophies
1
Location
here
Website
ronnchyran.com
XP
1,076
Country
Canada
I'm looking into setting up downsampling on my HD 7770.

Is downsampling at 1440p without AA, generally more of a performance hit than standard Antialiasing or does it perform better? Does it look better as well?
 

Rydian

Resident Furvert™
Member
Joined
Feb 4, 2010
Messages
27,880
Trophies
0
Age
36
Location
Cave Entrance, Watching Cyan Write Letters
Website
rydian.net
XP
9,111
Country
United States
Older forms of AA (SSAA and MSAA) involved rendering at a higher resolution and downsampling, but modern AA forms (notably FxAA) don't need to do that... so it sorta' depends, since the downsampling and rendering was done in multiples of the display size, not just slightly larger, but it should be better than traditional AA (though you're sort of replicating it depending on how it's done).

Are you just trying to get fast/cheap AA on an old game?
 

Kirito-kun

Disciple of GabeN
Banned
Joined
Jul 23, 2013
Messages
290
Trophies
0
Location
22nd Floor
XP
165
Country
Canada
Older forms of AA (SSAA and MSAA) involved rendering at a higher resolution and downsampling, but modern AA forms (notably FxAA) don't need to do that... so it sorta' depends, since the downsampling and rendering was done in multiples of the display size, not just slightly larger, but it should be better than traditional AA (though you're sort of replicating it depending on how it's done).


I don't recommend FXAA unless MSAA causes the game to lag. FXAA is not a true anti-aliasing algorithm and instead filters each frame as a 2D image. This causes FXAA to make all the game's textures look blurry and reduce the general fidelity of the visuals. I personally prefer no AA to FXAA. You get a few more frames per second and the textures continue to look sharp.
 

Celice

Well-Known Member
Member
Joined
Jan 1, 2008
Messages
1,920
Trophies
1
XP
628
Country
United States
I don't recommend FXAA unless MSAA causes the game to lag. FXAA is not a true anti-aliasing algorithm and instead filters each frame as a 2D image. This causes FXAA to make all the game's textures look blurry and reduce the general fidelity of the visuals. I personally prefer no AA to FXAA. You get a few more frames per second and the textures continue to look sharp.
What exactly is the hit with FXAA? In Borderlands 2, I can't really tell a difference myself, granted it may not be the best game to look for sharpness with. But I've also forced FXAA on Stalker: Shadow of Chernobyl and didn't notice a quality loss, either.

Although, I was always under the impression that SMAA was a better choice, when available?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: https://gbatemp.net/profile-posts/163064/