No, there's no database for the sega32x yet.@Tetsuo Shima
you happen to have the files
sega32x.ini
sega32x.xml
to see the snapshots and cart_disk
Spent a good couple of hours on this last night. I loved the Atari ST version back in the day but this one is even better. Did you have a crack at getting the sequel to run? I'll have a go later if not.Good news for F1 lovers! Geoff Crammond's masterpiece F1GP (aka World Circuit) is running flawlessly on Dosbox Wii!
I'm running version 1.05 of the game.
Maximum details and FPS, not a single hiccup and responsive and precise controls. I think I've never seen a DOS game running this good on the Wii, a real joy to play.
@Tetsuo ShimaNo, there's no database for the sega32x yet.
Thank you.@Tetsuo Shima
i have created a database for sega32x for the games i have
only the description of the games must be entered
snapshots can be edited if desired
https://mega.nz/file/r2YSSLwA#4ErRnoQuo988BvX-DhpMg8zKFvemF5X9RnN6wKxlqMk
Now I insert the descriptions of the games and close the .xml fileThank you.
But be careful, the xml is malformed. It's lacking the first </synopsis> , all the closing </locale> and the last </datafile>.
It's difficult to write xml manually, we tend to make mistakes.
There are tools to check xml erros like xmllint for example. I don't know about windows tools but that surely exist too.
It's so cool to have 32x now. I realized it's the wrong thread but whatever...
I guess you can't use more than one WiiMote. This and a lack of a USB keyboard had me stuck. However I had a brainwave...
By using @Tetsuo Shima's ultima6.map (because it uses all the available buttons on the Wiimote & Classic Controller) I was able to redefine keys for 1 player using the Classic Controller and the other using the buttons on the Wiimote. (B to accelerate and 1 and 2 for steering). You have to sit close to the other player but it works great!
I got a problem with Wiiflow