"Doom 64: Unseen Evil" recreates the entirety of Doom & Doom II in Doom 64's atmosphere



Doom 64 has surely being one of the most underrated games from the Doom franchise, and its setting, atmosphere, cacophonies and overall foreboding and dreaded tone is one thing that sets this title apart from all the others.

One point of interest from the original Doom 64 was that it recreated a lot of the original Doom and Doom II enemies in entirely new assets, be it the Imp, the Pinky or the nightmare-fuel that is the redesign of the Pain Elemental in this iteration. However, not all the monsters from the originals made the transition to the N64 game, as the Revenant, the Chaingunner, the Arch-vile and the Spider Mastermind sadly got axed.

But as always, you can expect the fandom to act upon it, much more so given how Doom is by far one of the most modded games, if not the most modded games, of all time.

DrPyspy has recently released a brand new mod for Doom & Doom II using the GZDoom engine to recreate both games in Doom 64 assets and behaviours, be it the weapons (adding the Unmaker too), the enemy design and behaviours, SFX and music (based on the PSX tracklist), and even an entirely new difficulty setting to bring the harder enemy placement from the PSX version into the original games.

DrPyspy said:
Doom 64: Unseen Evil is a mod for GZDoom that brings the atmosphere of Doom 64 to the worlds of Doom and Doom II. Everything is entirely overhauled: from the player and their weapons, to the halls and the demons that stalk them.

All of the demons that were absent from the original Doom 64 have finally emerged from the deepest pits of hell, including the unsettling Revenant and the sinister Arch-vile. If you're looking for a new challenge, the exclusive Redemption Denied difficulty will bring some of the crueler monster placements from PSX Doom into the vanilla Doom maps.

Proceed with caution; there are many evils yet unseen.

The changes include the following:
  • The full Doom 64 arsenal at your disposal, including the Unmaker
  • All monster behaviors from Doom 64 recreated as faithfully as possible
  • Missing monsters reimagined in the Doom 64 style: the Chaingunner, the Revenant, the Arch-vile, and the Spider Mastermind
  • Quality of life improvements, including new sounds, new weapon animations, and customizable settings
  • The Terraformer: a powerful system that comprehensively transforms any Doom/Doom II level into a Doom 64-style level
  • Redemption Denied: an exclusive difficulty level that implements monster spawns from PSX Doom (and other surprises) into the vanilla Doom levels
Those interested can visit PySpy's Neocities webpage for Doom 64: Unseen Evil (D64UE) to try out and experience the original games in a whole new ominous and dreaded setting that only Doom 64 brought to the franchise.

:arrow: "Doom 64: Unseen Evil" download page
 

ShadowOne333

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I'm not into Doom but this looks really interesting !

I can't wait to try it out myself.
Doom 64 is one, if not the only, games that makes me feel uneasy in a very intrinsic level.
I'd really love to experience the entirety of Doom and Doom II with this new tone, I'm all up for it.
 
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Ligeia

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I can't wait to try it out myself.
Doom 64 is one, if not the only, games that makes me feel uneasy in a very intrinsic level.
I'd really love to experience the entirety of Doom and Doom II with this new tone, I'm all up for it.
I'm not into FPS in general but I'm interested in the Doom series as an important piece of VG history. And Doom 64 seems like a very unique and interesting entry indeed, I actually wish I was into FPS to be able to try it and enjoy it :lol:
 

Ridge

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The DOOM remakes I never knew I wanted until I saw it. DOOM 64 scared the everliving crap out of me as a kid and remains one of my favourite DOOM games to date, and actually, might just be my favourite one period.

Looks very well done, can't wait to try this.
 
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K3Nv2

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Kind of unrelated but for Prime members Amazon's giving out Doom eternal

I'll have to check out this version though.
 

Robert Newbie

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It's interesting how much interest there is in Doom 64. The PC port came out, surprising many fans, and we even have a fan-made Dreamcast port in development. Now, we have this project. Kudos to the devs and all the fans keeping this game alive.
 

CMDreamer

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I feel framed, read Doom + Doom II levels on Doom 64 and I thought I'd find a N64 game rom patch file, what a shame.

Make it work on a N64 and you'll go to hell... <not literally, but on-topic with Doom>
 

LightBeam

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Looks very cool

But I'm more interested in the neocities website for some reason .... That's exactly what I've been looking for to scratch my 2000 nostalgia
 

Purple_Shyguy

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Doom 64 had the coolest style and atmosphere. The devs really nailed it back then. I love the way grittier look and feel. The coloured lighting. Being completely bathed in the deep colour light. The creepy "music" which was just ominous screeching metal and crying.

It definitely had its own unique identity over the original.
 

RedoLane

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The Doom mapping/modding community never cease to amaze me.
The fact that you can use it with other vanilla mapsets is just insane!
 

RedoLane

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this is nothing compared to what some of the mods out there do they leave legacy of rust to shame
I wouldn't really compare. Doom 64's aesthetics and atmosphere are on a league of their own, so the mod can only be compared to other mods with a similar focus or something in the vein of PSX Doom.
 

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