Donkey Kong Country Returns audio problems

Discussion in 'Wii - Backup Loaders' started by snakeofsolid, Dec 6, 2010.

Dec 6, 2010
  1. snakeofsolid
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    Newcomer snakeofsolid Member

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    Im running the game through Neogamma 7 cIOS rev 17, all IOSes updated to most current, on a Wii 3.4U system. The music on the world map tends to repeat parts almost like a CD skipping backwards. Also going into Cranky's shop proves to be problematic, as i have to either wait up to a full minute when making selections, or I press the home key twice.

    Im assuming this problem could have to do with my cIOS rev? Or could it be something else?
     
  2. snakeofsolid
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    Newcomer snakeofsolid Member

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  3. Taleweaver

    Member Taleweaver Storywriter

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    Hmm...not sure about the problem itself, but I can tell you that games use just one IOS (or cIOS), so updating all IOS'es won't do anything if you use cIOS249 to run the game.

    That aside, rev17 just may be the problem. I had the game in an endless loop a couple times with wiiflow-222 (using Hermes's 222, rev5.1). No problem anymore since I changed the settings to Waninkoko's rev20 (base IOS 56 or 57...dunno by heart).
    EDIT: just checked: base IOS 56 it is.

    Other than that...is there any reason for using neogamma 7? The last I could find is R9 beta 47...perhaps that one handles the game better. [​IMG]
     
  4. cr235

    Newcomer cr235 Advanced Member

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    i suggest running off a usb hd, usually solves my speed issues with games...

    try using the latest wii flow
     
  5. snakeofsolid
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    Newcomer snakeofsolid Member

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    hm, ill try the later version of neogamma, USB would be a nice idea but I dont really have an external to spare, and I just generally prefer having my backups on disc. Ill post an update after running it with the newer version of neogamma.

    And the only reason i kept using the old version of neogamma is well, apathy i guess, or an if it aint broke, dont fix it mentality.
     
  6. snakeofsolid
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    Newcomer snakeofsolid Member

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    ok the problem persists with the later version of neogamma, ill try the cIOSX rev 20 now and see how that goes.
     
  7. Clarky

    Member Clarky Don't you know who I think I am?

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    i assume you are running the game off a back up dvd? if so maybe it was a bad burn or your laser is on its way out...if you could i would recomend re-burning the game on a high quality disc and see if that fixes the issue
     
  8. snakeofsolid
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    Newcomer snakeofsolid Member

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    Ok so i updated my cIOS to rev 20, same issue, loads faster though so thats a plus.

    I think I might try that suggestion clarky, ill see how that goes and ill update on that.
     
  9. ddetkowski

    Member ddetkowski GBAtemp Maniac

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    your spinning your wheels, here.
    Backup discs only read at 3X, while retail discs and usb loading run at 6X.
    the data cant be read fast enough......
     
  10. snakeofsolid
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    Newcomer snakeofsolid Member

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    Ah well that would make sense, I guess since all other backups ive ran up until now have been flawless i could fix this one too. Oh well. Yeah i tried 2x burning on a higher quality disc, no go, maybe I should buy a cheap external HDD.
     
  11. ManFranceGermany

    Member ManFranceGermany Atheist, Socialist and pro EU!

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    did someone noticed that it reads a lot from disc, I just wonder, cause no other title ever did that
     
  12. ddetkowski

    Member ddetkowski GBAtemp Maniac

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    Yes, there are others, Night at the Museum 2.....try loading that one from disc! Horrible!
    Also, Disney/Pixar's Up the videogame, same crap.
     
  13. ~Wiiloader~

    Member ~Wiiloader~ GBAtemp Regular

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    Why does Wii read retail discs at 6X and backup discs at 3X, i mean they are both DVD's, what's the difference? [​IMG]
     
  14. ~Wiiloader~

    Member ~Wiiloader~ GBAtemp Regular

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    Why does it do that? why does it read that much from disc?
     
  15. ddetkowski

    Member ddetkowski GBAtemp Maniac

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    A Wii retail disc has code embedded in it that backups cant reproduce, hence the 3X limit when reading from backup DISC......USB reading, on the other hand, has no limits, all pure data transfers at 6X...
    usb is the only way to go.....
     
  16. Cyan

    Global Moderator Cyan GBATemp's lurking knight

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    It has nothing to do with any embedded code or data.

    The DVD drive chipset can be put in debug mode by software, enabling DVD_READ function to read ISO-9660 book-type. this mode is limited to 3X read speed.
    If you use a modchip, it fools the drive to think that the inserted disc is a retail disc, without going into that debug mode, and thus allowing the 6X read speed even for DVD-R.
    (Well, I don't remember very well, maybe the chipset forced the debug mode too, using the same GC drive password, but in lower case).

    Nintendo disabled this debug mode on recent Wii and DVD chipset can't be modchip'ed either, that's why DVD-R cannot be read anymore.

    USB is not limited to 6X, it load faster than reading from a disc, it even depend on the cIOS used (base56 having the best speed).
     

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