1. Sonic Angel Knight

    OP Sonic Angel Knight GBAtemp Legend
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    May 27, 2016
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    For a long time, the sonic games powered by the "Retro Engine" (Made by Christian Whitehead) have been good way to play old sonic games. But something about them that bugs me is the controller configuration. It doesn't emulate a Megadrive controller like it should, and only people who dare to use "Debug mode" like me would noticed. On a Genesis, B button turns it on and off, A changes the item to place, and C places the items on the screen.

    If you noticed in these ports, the button layout when doing this don't reflect the layout of a megadrive controller. It's hard to adjust to from playing one so many years. I don't know if there is a way to fix it or not, but just curious if anyone tried. :ninja:
     
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