Hacking Do you need to leave PSN account on device for Trinity?

spectral

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When setting up Trinity you obviously need to have a PSN account on the Vita to download a PSP game. However once trinity is set up does the account need to stay on the Vita? While I don't care too much about the Vita accessing online services any more, I don't want anything to happen to my account as I have a lot of purchases,etc on PS4.
 

Bergot

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When setting up Trinity you obviously need to have a PSN account on the Vita to download a PSP game. However once trinity is set up does the account need to stay on the Vita? While I don't care too much about the Vita accessing online services any more, I don't want anything to happen to my account as I have a lot of purchases,etc on PS4.
If you are afraid of loosing the account..make a dummy one and sleep tight.
 

spectral

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Thats a good point! A couple of other questions. How easy is it to re-apply it after powering off the Vita? I suppose the more pressing question is, is it worth doing at all? How capable is a hacked Vita? What cool stuff can it do well.
 

Ryccardo

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How easy is it to re-apply it after powering off the Vita?
Pretty much "run the app again" - though you'll likely want to downgrade to 3.65 or 3.60 ASAP so that you can have a fully autobooting CFW, "Enso" (those versions also have more plugins and tools than 3.70)

What cool stuff can it do well.
Run Vita and PlayStation Mobile software (of any provenience, and with the right plugin (ref00d) even those intended for newer system versions), of course!
It has a fairly healthy (by post-mass-market-cheap-smartphones age standards) homebrew scene, I can personally recommend Enigma and RocksNDiamonds (which are admittedly two PC ports, but ones you likely haven't seen on the 15 moddable electronics devices you already own)

(It also has quite high compatibility PS1 virtualization, and very high compatibility PSP virtualization - although especially with the latter you may be better satisfied by an actual PSP)

Also, nobody has been banned from PSN for having a modded Vita - doing so would publicly imply $ony to have some responsibility towards the Vita (or worse, having created that console) and they don't want that reputation ;)
 
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spectral

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How is is as a portable emulation device? Also how easy/safe is downgrading? If all it takes is running an app to re-mod, is it not just better to leave it on that? I suppose I'm just a bit worried about over complicating things. I may see if I can get hold of a reasonably priced second vita and hack that.
 

Ryccardo

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If all it takes is running an app to re-mod, is it not just better to leave it on that?
Not really, apart from the added labor (however small, it adds up) there's the (coincidential) issue of less system-tool homebrew supporting 3.70, and the fact a coldboot CFW is much cleaner from a technical point of view (and most importantly doesn't depend on the storage device providing ux0 - the main partition for storing apps - which will quickly become a management annoyance if you plan to use unofficial storage drivers (ie microsd adapters) with a non-permanent CFW

How is is as a portable emulation device?
Apart from the already mentioned virtualized systems, it has the quite highly ranked mGBA and Genesis Plus GX, as well as retrocrap with a fair selection of cores - plus of course the emulators made for PSP (despite being obviously penalized in specs which in turn penalizes them in speed or compatibility/accuracy, they were made at a time "emulator running on X" often meant actually tuning them for the capabilities and gimmicks of the host console, not just semi-blindly porting something available on PC (which is the main reason I despise libretro))
 

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