Disgaea 2 - Dark Hero Days Looking the lost characters

Discussion in 'PSP - Hacking & Homebrew' started by greenlanternx, Apr 27, 2014.

  1. greenlanternx

    greenlanternx Advanced Member

    Sep 16, 2012
    Since the last DLC for this game was released in 2010 (official info in us.playstation.com), I was looking for a way to include the lost characters (Gig, Dark Eclair and Miable) and maybe the NPCs (Toro & Kuro)
    I found something quite disconcerting
    1.) all decrypted DLCs are the same (Binary Comparison)
    2.) if I rename the DLC with another name (DL_US_00 - DL_US_06) activate the corresponding DLC char, out of range (07->) are not detected....
    3.) if I put another DLC (such as the jap dlc) with US name in range 00-06 the game dies, but with another number (07->) are not detected.
    4.) unpacking DLC file with NISDecmp NISUnpack and La Pucelle Toolpack( by DragonRagnarok) I found the 3 missions (in DUNGEONS.DAT ) between the official releases (Another Princess - The Strongest Guy - Antiphona) but in talk.dat nothing related
    -NISA never planed to release them (I read in some forums about people who bought this game only for this characters, so NISA F@·½~ them , sorry)
    -In somewhere in the game, is the code looking for DLC in range 0-6
    -In somewhere in the DLC, is the logic to select the right character for the right slot (since in game code have no references to DLC missions)

    I found anything else, I will update this thread

    have a nice day


    DLC structure

    DL_US_**.edat => NISPack
    cutinPack.dat => NISPack , only have anm***.dat
    sound_04_us.dat =>some kind of sound file...
    sound_05_us.dat =>some kind of sound file...
    start_us.lzs =>LZS Nis
    anm0000.dat=>some animation
    char.dat=>name of all chars (includes the lost three ) and Job's list
    charhelp.dat=> characters description blocks (includes the description of lost three)
    comb.dat=>compiled code??
    dungeon.dat=>name of all missions (each mission have some hex code, related have secuencial code, Example Map1 code E7, Map2 code E8 )
    effect0.psp3d => compiled code??
    face.dat=>compiled code??
    HABIT.dat => generic job's list
    InProgramTxtDB=> menus, help texts, game messages
    magic.dat=> all skills and description block (includes the skills for the 7 released, I don't know the other 3.... )
    mitem.dat=> all items, included magichange items (includes magichange all dlc chars, including the lost three )
    mp50001.datpsp=> compiled code??
    music.dat=>music shop "items"
    script00.dat=> compiled code??
    talk00.dat=>all dialogs (some DLC have alternative dialogs...... I can't find dialogs for the lost three, maybe don't have.....)
    WISH2.dat=>assist as senator "missions"
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice