Since the last DLC for this game was released in 2010 (official info in us.playstation.com), I was looking for a way to include the lost characters (Gig, Dark Eclair and Miable) and maybe the NPCs (Toro & Kuro) I found something quite disconcerting 1.) all decrypted DLCs are the same (Binary Comparison) 2.) if I rename the DLC with another name (DL_US_00 - DL_US_06) activate the corresponding DLC char, out of range (07->) are not detected.... 3.) if I put another DLC (such as the jap dlc) with US name in range 00-06 the game dies, but with another number (07->) are not detected. 4.) unpacking DLC file with NISDecmp NISUnpack and La Pucelle Toolpack( by DragonRagnarok) I found the 3 missions (in DUNGEONS.DAT ) between the official releases (Another Princess - The Strongest Guy - Antiphona) but in talk.dat nothing related Conclusions: -NISA never planed to release them (I read in some forums about people who bought this game only for this characters, so NISA F@·½~ them , sorry) -In somewhere in the game, is the code looking for DLC in range 0-6 -In somewhere in the DLC, is the logic to select the right character for the right slot (since in game code have no references to DLC missions) I found anything else, I will update this thread have a nice day 2014.04.30 DLC structure DL_US_**.edat => NISPack cutinPack.dat => NISPack , only have anm***.dat sound_04_us.dat =>some kind of sound file... sound_05_us.dat =>some kind of sound file... start_us.lzs =>LZS Nis anm0000.dat=>some animation char.dat=>name of all chars (includes the lost three ) and Job's list charhelp.dat=> characters description blocks (includes the description of lost three) comb.dat=>compiled code?? dungeon.dat=>name of all missions (each mission have some hex code, related have secuencial code, Example Map1 code E7, Map2 code E8 ) effect0.psp3d => compiled code?? face.dat=>compiled code?? FontB0000.txp fontB.fnt fontB.ftd HABIT.dat => generic job's list InProgramTxtDB=> menus, help texts, game messages magic.dat=> all skills and description block (includes the skills for the 7 released, I don't know the other 3.... ) mitem.dat=> all items, included magichange items (includes magichange all dlc chars, including the lost three ) mp50001.datpsp=> compiled code?? music.dat=>music shop "items" script00.dat=> compiled code?? sys2.txp talk00.dat=>all dialogs (some DLC have alternative dialogs...... I can't find dialogs for the lost three, maybe don't have.....) waku.txp WISH2.dat=>assist as senator "missions"