Homebrew (Discussion) Why are Emulators still really slow even at this point?

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I would think that we would have great emulation right about now, but nothing wants to work good.
Was it the same way with the Wii? Slow, then perfect?
 
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duwen

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You're obviously not trying the same emulators I am... I was playing CPS3 Jojo's Bizarre Adventure earlier on n3ds and getting between 50-58fps, with full audio.
I've uploaded screens in the Retroarch thread.

imo, emulation on the 3ds is making giant leaps on an almost daily basis.
 

daxtsu

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I would think that we would have great emulation right about now, but nothing wants to work good.
Was it the same way with the Wii? Slow, then perfect?

If you're talking about the old 3DS, it's very simple, the CPU is clocked at 268Mhz, and can't go any higher. On N3DS some arcade machines and such are just simply not optimised to their fullest extent yet (though let's be realistic here, N3DS will never run things like Cruis'n USA or Mortal Kombat 4 at full speed).
 
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I've always had graphical glitches, whether minor or major, or sometimes emulation glitches.
Like Link's portrait in the equipment screen never looked the same as it does on a real n64 (not to mention it's been garbled mess for the longest time.)
That, and the unusual delay when opening the inventory.
 
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Jwiz33

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I play GB, GBC, GBA, SNES, and NES at great speeds on my o3DS, but definitely not perfect. What emulators are you using? I use GameYob, gpSP, blargSNES, and FCEUMM3DS. And now it is possible to inject roms into virtual console on the latest firmware, so you can always use that(recommended for NES games).
 

VinsCool

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I've always had graphical glitches, whether minor or major, or sometimes emulation glitches.
Like Link's portrait in the equipment screen never looked the same as it does on a real n64 (not to mention it's been garbled mess for the longest time.)
That, and the unusual delay when opening the inventory.
It's due to 3d upscale. Most of times, image resolution is 640x480 or higher.
Framebuffer textures though, like the pause menu or the link's portrait, is kept at original low resolution, which is a lowres texture copy.
That lays to pixelated mess.

If you ever play at 320.240, on a CRT PC monitor, you won't see differences between this and real n64.

So basically, this is not a glitch, but an artifact.
N64 wasn't made to be used with hire 3d engine in the first place.
 

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it comes to Optimization and the age old debate in emulation after optimization's moot. "Speed vs Accuracy"

as for CPU Powerhouses take higen or Bsnes. they dont sacrifice even the wee teeniest bit of Accuracy for speed as a result you will struggle ion anything really from a early 3rd gen i5/AMD FX 4k~6k Series PC w/i setting Process Priority to High otherwise these 2 lag like fuck. as where fuck an old Pentium 2 400mhz system can run the dos vers of ZSNESand play "Almost" any game but Zsnes/Snes9x and the non bsnes/bsnes-next SNES Emu cores for RetroArch have Accuracy issues (Color problems some games glitch some are incompatible some break due to inaccurate emulation of some anti-cart piracy schemes (look for an example of snex9x TTYL for PSP or the few non DSTwo SNES emus on DS with earthbound they break and cause all the anti piracy checks to fail except the first screen check..)

we dont even have full accurate/proper emulation on PC DS Emulators yet. n64(Project64) isnt 100% either. Even w/ the emus on an o3DS getting as optimized as they can in the future you wont surpass near full speed SNES w/ only a handfull fullspeed games for gpSP

dont count me as a Naysayer for 3DS emulation but your best bet is to trade in your 2DS/o3DS for an N3DS for any hope of better emulation.

and right now despite NES/GB/GBC is full speed on an o3DS your have far better compatibility on an o3DS via VC Injection.
 
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